#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_2 { | |
int loc0 [[attribute(0)]]; | |
uint loc1 [[attribute(1)]]; | |
float loc2 [[attribute(2)]]; | |
float4 loc3 [[attribute(3)]]; | |
}; | |
struct tint_symbol_3 { | |
float4 value [[position]]; | |
}; | |
float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) { | |
int const i = loc0; | |
uint const u = loc1; | |
float const f = loc2; | |
float4 const v = loc3; | |
return float4(0.0f); | |
} | |
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { | |
float4 const inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); | |
tint_symbol_3 wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |