| fn main_1() { | |
| var m : mat3x3<f32> = mat3x3<f32>(); | |
| m = mat3x3<f32>(vec3<f32>(1.0f, 2.0f, 3.0f), vec3<f32>(4.0f, 5.0f, 6.0f), vec3<f32>(7.0f, 8.0f, 9.0f)); | |
| m[1i] = vec3<f32>(5.0f, 5.0f, 5.0f); | |
| return; | |
| } | |
| @compute @workgroup_size(1i, 1i, 1i) | |
| fn main() { | |
| main_1(); | |
| } |