| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/BindingInfo.h" |
| |
| #include "dawn/native/ChainUtils_autogen.h" |
| |
| namespace dawn::native { |
| |
| void IncrementBindingCounts(BindingCounts* bindingCounts, const BindGroupLayoutEntry& entry) { |
| bindingCounts->totalCount += 1; |
| |
| uint32_t PerStageBindingCounts::*perStageBindingCountMember = nullptr; |
| |
| if (entry.buffer.type != wgpu::BufferBindingType::Undefined) { |
| ++bindingCounts->bufferCount; |
| const BufferBindingLayout& buffer = entry.buffer; |
| |
| if (buffer.minBindingSize == 0) { |
| ++bindingCounts->unverifiedBufferCount; |
| } |
| |
| switch (buffer.type) { |
| case wgpu::BufferBindingType::Uniform: |
| if (buffer.hasDynamicOffset) { |
| ++bindingCounts->dynamicUniformBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::uniformBufferCount; |
| break; |
| |
| case wgpu::BufferBindingType::Storage: |
| case kInternalStorageBufferBinding: |
| case wgpu::BufferBindingType::ReadOnlyStorage: |
| if (buffer.hasDynamicOffset) { |
| ++bindingCounts->dynamicStorageBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::storageBufferCount; |
| break; |
| |
| case wgpu::BufferBindingType::Undefined: |
| // Can't get here due to the enclosing if statement. |
| UNREACHABLE(); |
| break; |
| } |
| } else if (entry.sampler.type != wgpu::SamplerBindingType::Undefined) { |
| perStageBindingCountMember = &PerStageBindingCounts::samplerCount; |
| } else if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) { |
| perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount; |
| } else if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) { |
| perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount; |
| } else { |
| const ExternalTextureBindingLayout* externalTextureBindingLayout; |
| FindInChain(entry.nextInChain, &externalTextureBindingLayout); |
| if (externalTextureBindingLayout != nullptr) { |
| perStageBindingCountMember = &PerStageBindingCounts::externalTextureCount; |
| } |
| } |
| |
| ASSERT(perStageBindingCountMember != nullptr); |
| for (SingleShaderStage stage : IterateStages(entry.visibility)) { |
| ++(bindingCounts->perStage[stage].*perStageBindingCountMember); |
| } |
| } |
| |
| void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs) { |
| bindingCounts->totalCount += rhs.totalCount; |
| bindingCounts->bufferCount += rhs.bufferCount; |
| bindingCounts->unverifiedBufferCount += rhs.unverifiedBufferCount; |
| bindingCounts->dynamicUniformBufferCount += rhs.dynamicUniformBufferCount; |
| bindingCounts->dynamicStorageBufferCount += rhs.dynamicStorageBufferCount; |
| |
| for (SingleShaderStage stage : IterateStages(kAllStages)) { |
| bindingCounts->perStage[stage].sampledTextureCount += |
| rhs.perStage[stage].sampledTextureCount; |
| bindingCounts->perStage[stage].samplerCount += rhs.perStage[stage].samplerCount; |
| bindingCounts->perStage[stage].storageBufferCount += rhs.perStage[stage].storageBufferCount; |
| bindingCounts->perStage[stage].storageTextureCount += |
| rhs.perStage[stage].storageTextureCount; |
| bindingCounts->perStage[stage].uniformBufferCount += rhs.perStage[stage].uniformBufferCount; |
| bindingCounts->perStage[stage].externalTextureCount += |
| rhs.perStage[stage].externalTextureCount; |
| } |
| } |
| |
| MaybeError ValidateBindingCounts(const BindingCounts& bindingCounts) { |
| DAWN_INVALID_IF( |
| bindingCounts.dynamicUniformBufferCount > kMaxDynamicUniformBuffersPerPipelineLayout, |
| "The number of dynamic uniform buffers (%u) exceeds the maximum per-pipeline-layout " |
| "limit (%u).", |
| bindingCounts.dynamicUniformBufferCount, kMaxDynamicUniformBuffersPerPipelineLayout); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.dynamicStorageBufferCount > kMaxDynamicStorageBuffersPerPipelineLayout, |
| "The number of dynamic storage buffers (%u) exceeds the maximum per-pipeline-layout " |
| "limit (%u).", |
| bindingCounts.dynamicStorageBufferCount, kMaxDynamicStorageBuffersPerPipelineLayout); |
| |
| for (SingleShaderStage stage : IterateStages(kAllStages)) { |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].sampledTextureCount > kMaxSampledTexturesPerShaderStage, |
| "The number of sampled textures (%u) in the %s stage exceeds the maximum " |
| "per-stage limit (%u).", |
| bindingCounts.perStage[stage].sampledTextureCount, stage, |
| kMaxSampledTexturesPerShaderStage); |
| |
| // The per-stage number of external textures is bound by the maximum sampled textures |
| // per stage. |
| DAWN_INVALID_IF(bindingCounts.perStage[stage].externalTextureCount > |
| kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture, |
| "The number of external textures (%u) in the %s stage exceeds the maximum " |
| "per-stage limit (%u).", |
| bindingCounts.perStage[stage].externalTextureCount, stage, |
| kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].sampledTextureCount + |
| (bindingCounts.perStage[stage].externalTextureCount * |
| kSampledTexturesPerExternalTexture) > |
| kMaxSampledTexturesPerShaderStage, |
| "The combination of sampled textures (%u) and external textures (%u) in the %s " |
| "stage exceeds the maximum per-stage limit (%u).", |
| bindingCounts.perStage[stage].sampledTextureCount, |
| bindingCounts.perStage[stage].externalTextureCount, stage, |
| kMaxSampledTexturesPerShaderStage); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].samplerCount > kMaxSamplersPerShaderStage, |
| "The number of samplers (%u) in the %s stage exceeds the maximum per-stage limit " |
| "(%u).", |
| bindingCounts.perStage[stage].samplerCount, stage, kMaxSamplersPerShaderStage); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].samplerCount + |
| (bindingCounts.perStage[stage].externalTextureCount * |
| kSamplersPerExternalTexture) > |
| kMaxSamplersPerShaderStage, |
| "The combination of samplers (%u) and external textures (%u) in the %s stage " |
| "exceeds the maximum per-stage limit (%u).", |
| bindingCounts.perStage[stage].samplerCount, |
| bindingCounts.perStage[stage].externalTextureCount, stage, kMaxSamplersPerShaderStage); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].storageBufferCount > kMaxStorageBuffersPerShaderStage, |
| "The number of storage buffers (%u) in the %s stage exceeds the maximum per-stage " |
| "limit (%u).", |
| bindingCounts.perStage[stage].storageBufferCount, stage, |
| kMaxStorageBuffersPerShaderStage); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].storageTextureCount > kMaxStorageTexturesPerShaderStage, |
| "The number of storage textures (%u) in the %s stage exceeds the maximum per-stage " |
| "limit (%u).", |
| bindingCounts.perStage[stage].storageTextureCount, stage, |
| kMaxStorageTexturesPerShaderStage); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].uniformBufferCount > kMaxUniformBuffersPerShaderStage, |
| "The number of uniform buffers (%u) in the %s stage exceeds the maximum per-stage " |
| "limit (%u).", |
| bindingCounts.perStage[stage].uniformBufferCount, stage, |
| kMaxUniformBuffersPerShaderStage); |
| |
| DAWN_INVALID_IF( |
| bindingCounts.perStage[stage].uniformBufferCount + |
| (bindingCounts.perStage[stage].externalTextureCount * |
| kUniformsPerExternalTexture) > |
| kMaxUniformBuffersPerShaderStage, |
| "The combination of uniform buffers (%u) and external textures (%u) in the %s " |
| "stage exceeds the maximum per-stage limit (%u).", |
| bindingCounts.perStage[stage].uniformBufferCount, |
| bindingCounts.perStage[stage].externalTextureCount, stage, |
| kMaxUniformBuffersPerShaderStage); |
| } |
| |
| return {}; |
| } |
| |
| } // namespace dawn::native |