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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/CommandValidation.h"
#include <algorithm>
#include <limits>
#include <utility>
#include "dawn/common/BitSetIterator.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/CommandBufferStateTracker.h"
#include "dawn/native/Commands.h"
#include "dawn/native/Device.h"
#include "dawn/native/PassResourceUsage.h"
#include "dawn/native/QuerySet.h"
#include "dawn/native/RenderBundle.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/ValidationUtils_autogen.h"
namespace dawn::native {
// Performs validation of the "synchronization scope" rules of WebGPU.
MaybeError ValidateSyncScopeResourceUsage(const SyncScopeResourceUsage& scope) {
// Buffers can only be used as single-write or multiple read.
for (size_t i = 0; i < scope.bufferUsages.size(); ++i) {
const wgpu::BufferUsage usage = scope.bufferUsages[i];
bool readOnly = IsSubset(usage, kReadOnlyBufferUsages);
bool singleUse = wgpu::HasZeroOrOneBits(usage);
DAWN_INVALID_IF(!readOnly && !singleUse,
"%s usage (%s) includes writable usage and another usage in the same "
"synchronization scope.",
scope.buffers[i], usage);
}
// Check that every single subresource is used as either a single-write usage or a
// combination of readonly usages.
for (size_t i = 0; i < scope.textureUsages.size(); ++i) {
const TextureSubresourceUsage& textureUsage = scope.textureUsages[i];
MaybeError error = {};
textureUsage.Iterate([&](const SubresourceRange&, const wgpu::TextureUsage& usage) {
bool readOnly = IsSubset(usage, kReadOnlyTextureUsages);
bool singleUse = wgpu::HasZeroOrOneBits(usage);
if (!readOnly && !singleUse && !error.IsError()) {
error = DAWN_FORMAT_VALIDATION_ERROR(
"%s usage (%s) includes writable usage and another usage in the same "
"synchronization scope.",
scope.textures[i], usage);
}
});
DAWN_TRY(std::move(error));
}
return {};
}
MaybeError ValidateTimestampQuery(const DeviceBase* device,
const QuerySetBase* querySet,
uint32_t queryIndex) {
DAWN_TRY(device->ValidateObject(querySet));
DAWN_INVALID_IF(querySet->GetQueryType() != wgpu::QueryType::Timestamp,
"The type of %s is not %s.", querySet, wgpu::QueryType::Timestamp);
DAWN_INVALID_IF(queryIndex >= querySet->GetQueryCount(),
"Query index (%u) exceeds the number of queries (%u) in %s.", queryIndex,
querySet->GetQueryCount(), querySet);
return {};
}
MaybeError ValidateWriteBuffer(const DeviceBase* device,
const BufferBase* buffer,
uint64_t bufferOffset,
uint64_t size) {
DAWN_TRY(device->ValidateObject(buffer));
DAWN_INVALID_IF(bufferOffset % 4 != 0, "BufferOffset (%u) is not a multiple of 4.",
bufferOffset);
DAWN_INVALID_IF(size % 4 != 0, "Size (%u) is not a multiple of 4.", size);
uint64_t bufferSize = buffer->GetSize();
DAWN_INVALID_IF(bufferOffset > bufferSize || size > (bufferSize - bufferOffset),
"Write range (bufferOffset: %u, size: %u) does not fit in %s size (%u).",
bufferOffset, size, buffer, bufferSize);
DAWN_TRY(ValidateCanUseAs(buffer, wgpu::BufferUsage::CopyDst));
return {};
}
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length) {
uint32_t maxStart = std::max(startA, startB);
uint32_t minStart = std::min(startA, startB);
return static_cast<uint64_t>(minStart) + static_cast<uint64_t>(length) >
static_cast<uint64_t>(maxStart);
}
ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
const Extent3D& copySize,
uint32_t bytesPerRow,
uint32_t rowsPerImage) {
ASSERT(copySize.width % blockInfo.width == 0);
ASSERT(copySize.height % blockInfo.height == 0);
uint32_t widthInBlocks = copySize.width / blockInfo.width;
uint32_t heightInBlocks = copySize.height / blockInfo.height;
uint64_t bytesInLastRow = Safe32x32(widthInBlocks, blockInfo.byteSize);
if (copySize.depthOrArrayLayers == 0) {
return 0;
}
// Check for potential overflows for the rest of the computations. We have the following
// inequalities:
//
// bytesInLastRow <= bytesPerRow
// heightInBlocks <= rowsPerImage
//
// So:
//
// bytesInLastImage = bytesPerRow * (heightInBlocks - 1) + bytesInLastRow
// <= bytesPerRow * heightInBlocks
// <= bytesPerRow * rowsPerImage
// <= bytesPerImage
//
// This means that if the computation of depth * bytesPerImage doesn't overflow, none of the
// computations for requiredBytesInCopy will. (and it's not a very pessimizing check)
ASSERT(copySize.depthOrArrayLayers <= 1 || (bytesPerRow != wgpu::kCopyStrideUndefined &&
rowsPerImage != wgpu::kCopyStrideUndefined));
uint64_t bytesPerImage = Safe32x32(bytesPerRow, rowsPerImage);
DAWN_INVALID_IF(
bytesPerImage > std::numeric_limits<uint64_t>::max() / copySize.depthOrArrayLayers,
"The number of bytes per image (%u) exceeds the maximum (%u) when copying %u images.",
bytesPerImage, std::numeric_limits<uint64_t>::max() / copySize.depthOrArrayLayers,
copySize.depthOrArrayLayers);
uint64_t requiredBytesInCopy = bytesPerImage * (copySize.depthOrArrayLayers - 1);
if (heightInBlocks > 0) {
ASSERT(heightInBlocks <= 1 || bytesPerRow != wgpu::kCopyStrideUndefined);
uint64_t bytesInLastImage = Safe32x32(bytesPerRow, heightInBlocks - 1) + bytesInLastRow;
requiredBytesInCopy += bytesInLastImage;
}
return requiredBytesInCopy;
}
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
uint64_t offset,
uint64_t size) {
uint64_t bufferSize = buffer->GetSize();
bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
DAWN_INVALID_IF(!fitsInBuffer,
"Copy range (offset: %u, size: %u) does not fit in %s size (%u).", offset, size,
buffer.Get(), bufferSize);
return {};
}
// Replace wgpu::kCopyStrideUndefined with real values, so backends don't have to think about
// it.
void ApplyDefaultTextureDataLayoutOptions(TextureDataLayout* layout,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent) {
ASSERT(layout != nullptr);
ASSERT(copyExtent.height % blockInfo.height == 0);
uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
if (layout->bytesPerRow == wgpu::kCopyStrideUndefined) {
ASSERT(copyExtent.width % blockInfo.width == 0);
uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize;
ASSERT(heightInBlocks <= 1 && copyExtent.depthOrArrayLayers <= 1);
layout->bytesPerRow = Align(bytesInLastRow, kTextureBytesPerRowAlignment);
}
if (layout->rowsPerImage == wgpu::kCopyStrideUndefined) {
ASSERT(copyExtent.depthOrArrayLayers <= 1);
layout->rowsPerImage = heightInBlocks;
}
}
MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
uint64_t byteSize,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent) {
ASSERT(copyExtent.height % blockInfo.height == 0);
uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
// TODO(dawn:563): Right now kCopyStrideUndefined will be formatted as a large value in the
// validation message. Investigate ways to make it print as a more readable symbol.
DAWN_INVALID_IF(
copyExtent.depthOrArrayLayers > 1 && (layout.bytesPerRow == wgpu::kCopyStrideUndefined ||
layout.rowsPerImage == wgpu::kCopyStrideUndefined),
"Copy depth (%u) is > 1, but bytesPerRow (%u) or rowsPerImage (%u) are not specified.",
copyExtent.depthOrArrayLayers, layout.bytesPerRow, layout.rowsPerImage);
DAWN_INVALID_IF(heightInBlocks > 1 && layout.bytesPerRow == wgpu::kCopyStrideUndefined,
"HeightInBlocks (%u) is > 1, but bytesPerRow is not specified.",
heightInBlocks);
// Validation for other members in layout:
ASSERT(copyExtent.width % blockInfo.width == 0);
uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
ASSERT(Safe32x32(widthInBlocks, blockInfo.byteSize) <= std::numeric_limits<uint32_t>::max());
uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize;
// These != wgpu::kCopyStrideUndefined checks are technically redundant with the > checks,
// but they should get optimized out.
DAWN_INVALID_IF(
layout.bytesPerRow != wgpu::kCopyStrideUndefined && bytesInLastRow > layout.bytesPerRow,
"The byte size of each row (%u) is > bytesPerRow (%u).", bytesInLastRow,
layout.bytesPerRow);
DAWN_INVALID_IF(
layout.rowsPerImage != wgpu::kCopyStrideUndefined && heightInBlocks > layout.rowsPerImage,
"The height of each image in blocks (%u) is > rowsPerImage (%u).", heightInBlocks,
layout.rowsPerImage);
// We compute required bytes in copy after validating texel block alignments
// because the divisibility conditions are necessary for the algorithm to be valid,
// also the bytesPerRow bound is necessary to avoid overflows.
uint64_t requiredBytesInCopy;
DAWN_TRY_ASSIGN(
requiredBytesInCopy,
ComputeRequiredBytesInCopy(blockInfo, copyExtent, layout.bytesPerRow, layout.rowsPerImage));
bool fitsInData =
layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset));
DAWN_INVALID_IF(
!fitsInData,
"Required size for texture data layout (%u) exceeds the linear data size (%u) with "
"offset (%u).",
requiredBytesInCopy, byteSize, layout.offset);
return {};
}
MaybeError ValidateImageCopyBuffer(DeviceBase const* device,
const ImageCopyBuffer& imageCopyBuffer) {
DAWN_TRY(device->ValidateObject(imageCopyBuffer.buffer));
if (imageCopyBuffer.layout.bytesPerRow != wgpu::kCopyStrideUndefined) {
DAWN_INVALID_IF(imageCopyBuffer.layout.bytesPerRow % kTextureBytesPerRowAlignment != 0,
"bytesPerRow (%u) is not a multiple of %u.",
imageCopyBuffer.layout.bytesPerRow, kTextureBytesPerRowAlignment);
}
return {};
}
MaybeError ValidateImageCopyTexture(DeviceBase const* device,
const ImageCopyTexture& textureCopy,
const Extent3D& copySize) {
const TextureBase* texture = textureCopy.texture;
DAWN_TRY(device->ValidateObject(texture));
DAWN_INVALID_IF(textureCopy.mipLevel >= texture->GetNumMipLevels(),
"MipLevel (%u) is greater than the number of mip levels (%u) in %s.",
textureCopy.mipLevel, texture->GetNumMipLevels(), texture);
DAWN_TRY(ValidateTextureAspect(textureCopy.aspect));
DAWN_INVALID_IF(SelectFormatAspects(texture->GetFormat(), textureCopy.aspect) == Aspect::None,
"%s format (%s) does not have the selected aspect (%s).", texture,
texture->GetFormat().format, textureCopy.aspect);
if (texture->GetSampleCount() > 1 || texture->GetFormat().HasDepthOrStencil()) {
Extent3D subresourceSize =
texture->GetMipLevelSingleSubresourcePhysicalSize(textureCopy.mipLevel);
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
DAWN_INVALID_IF(
textureCopy.origin.x != 0 || textureCopy.origin.y != 0 ||
subresourceSize.width != copySize.width ||
subresourceSize.height != copySize.height,
"Copy origin (%s) and size (%s) does not cover the entire subresource (origin: "
"[x: 0, y: 0], size: %s) of %s. The entire subresource must be copied when the "
"format (%s) is a depth/stencil format or the sample count (%u) is > 1.",
&textureCopy.origin, &copySize, &subresourceSize, texture, texture->GetFormat().format,
texture->GetSampleCount());
}
return {};
}
MaybeError ValidateTextureCopyRange(DeviceBase const* device,
const ImageCopyTexture& textureCopy,
const Extent3D& copySize) {
const TextureBase* texture = textureCopy.texture;
// Validation for the copy being in-bounds:
Extent3D mipSize = texture->GetMipLevelSingleSubresourcePhysicalSize(textureCopy.mipLevel);
// For 1D/2D textures, include the array layer as depth so it can be checked with other
// dimensions.
if (texture->GetDimension() != wgpu::TextureDimension::e3D) {
mipSize.depthOrArrayLayers = texture->GetArrayLayers();
}
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
// overflows.
DAWN_INVALID_IF(
static_cast<uint64_t>(textureCopy.origin.x) + static_cast<uint64_t>(copySize.width) >
static_cast<uint64_t>(mipSize.width) ||
static_cast<uint64_t>(textureCopy.origin.y) + static_cast<uint64_t>(copySize.height) >
static_cast<uint64_t>(mipSize.height) ||
static_cast<uint64_t>(textureCopy.origin.z) +
static_cast<uint64_t>(copySize.depthOrArrayLayers) >
static_cast<uint64_t>(mipSize.depthOrArrayLayers),
"Texture copy range (origin: %s, copySize: %s) touches outside of %s mip level %u "
"size (%s).",
&textureCopy.origin, &copySize, texture, textureCopy.mipLevel, &mipSize);
// Validation for the texel block alignments:
const Format& format = textureCopy.texture->GetFormat();
if (format.isCompressed) {
const TexelBlockInfo& blockInfo = format.GetAspectInfo(textureCopy.aspect).block;
DAWN_INVALID_IF(
textureCopy.origin.x % blockInfo.width != 0,
"Texture copy origin.x (%u) is not a multiple of compressed texture format block "
"width (%u).",
textureCopy.origin.x, blockInfo.width);
DAWN_INVALID_IF(
textureCopy.origin.y % blockInfo.height != 0,
"Texture copy origin.y (%u) is not a multiple of compressed texture format block "
"height (%u).",
textureCopy.origin.y, blockInfo.height);
DAWN_INVALID_IF(
copySize.width % blockInfo.width != 0,
"copySize.width (%u) is not a multiple of compressed texture format block width "
"(%u).",
copySize.width, blockInfo.width);
DAWN_INVALID_IF(copySize.height % blockInfo.height != 0,
"copySize.height (%u) is not a multiple of compressed texture format block "
"height (%u).",
copySize.height, blockInfo.height);
}
return {};
}
// Always returns a single aspect (color, stencil, depth, or ith plane for multi-planar
// formats).
ResultOrError<Aspect> SingleAspectUsedByImageCopyTexture(const ImageCopyTexture& view) {
const Format& format = view.texture->GetFormat();
switch (view.aspect) {
case wgpu::TextureAspect::All: {
DAWN_INVALID_IF(
!HasOneBit(format.aspects),
"More than a single aspect (%s) is selected for multi-planar format (%s) in "
"%s <-> linear data copy.",
view.aspect, format.format, view.texture);
Aspect single = format.aspects;
return single;
}
case wgpu::TextureAspect::DepthOnly:
ASSERT(format.aspects & Aspect::Depth);
return Aspect::Depth;
case wgpu::TextureAspect::StencilOnly:
ASSERT(format.aspects & Aspect::Stencil);
return Aspect::Stencil;
case wgpu::TextureAspect::Plane0Only:
case wgpu::TextureAspect::Plane1Only:
break;
}
UNREACHABLE();
}
MaybeError ValidateLinearToDepthStencilCopyRestrictions(const ImageCopyTexture& dst) {
Aspect aspectUsed;
DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByImageCopyTexture(dst));
const Format& format = dst.texture->GetFormat();
switch (format.format) {
case wgpu::TextureFormat::Depth16Unorm:
return {};
default:
DAWN_INVALID_IF(aspectUsed == Aspect::Depth,
"Cannot copy into the depth aspect of %s with format %s.", dst.texture,
format.format);
break;
}
return {};
}
MaybeError ValidateTextureToTextureCopyCommonRestrictions(const ImageCopyTexture& src,
const ImageCopyTexture& dst,
const Extent3D& copySize) {
const uint32_t srcSamples = src.texture->GetSampleCount();
const uint32_t dstSamples = dst.texture->GetSampleCount();
DAWN_INVALID_IF(
srcSamples != dstSamples,
"Source %s sample count (%u) and destination %s sample count (%u) does not match.",
src.texture, srcSamples, dst.texture, dstSamples);
// Metal cannot select a single aspect for texture-to-texture copies.
const Format& format = src.texture->GetFormat();
DAWN_INVALID_IF(
SelectFormatAspects(format, src.aspect) != format.aspects,
"Source %s aspect (%s) doesn't select all the aspects of the source format (%s).",
src.texture, src.aspect, format.format);
DAWN_INVALID_IF(
SelectFormatAspects(format, dst.aspect) != format.aspects,
"Destination %s aspect (%s) doesn't select all the aspects of the destination format "
"(%s).",
dst.texture, dst.aspect, format.format);
if (src.texture == dst.texture) {
switch (src.texture->GetDimension()) {
case wgpu::TextureDimension::e1D:
ASSERT(src.mipLevel == 0 && src.origin.z == 0 && dst.origin.z == 0);
return DAWN_FORMAT_VALIDATION_ERROR("Copy is from %s to itself.", src.texture);
case wgpu::TextureDimension::e2D:
DAWN_INVALID_IF(
src.mipLevel == dst.mipLevel &&
IsRangeOverlapped(src.origin.z, dst.origin.z, copySize.depthOrArrayLayers),
"Copy source and destination are overlapping layer ranges "
"([%u, %u) and [%u, %u)) of %s mip level %u",
src.origin.z, src.origin.z + copySize.depthOrArrayLayers, dst.origin.z,
dst.origin.z + copySize.depthOrArrayLayers, src.texture, src.mipLevel);
break;
case wgpu::TextureDimension::e3D:
DAWN_INVALID_IF(src.mipLevel == dst.mipLevel,
"Copy is from %s mip level %u to itself.", src.texture,
src.mipLevel);
break;
}
}
return {};
}
MaybeError ValidateTextureToTextureCopyRestrictions(const ImageCopyTexture& src,
const ImageCopyTexture& dst,
const Extent3D& copySize) {
// Metal requires texture-to-texture copies happens between texture formats that equal to
// each other or only have diff on srgb-ness.
DAWN_INVALID_IF(!src.texture->GetFormat().CopyCompatibleWith(dst.texture->GetFormat()),
"Source %s format (%s) and destination %s format (%s) are not copy compatible.",
src.texture, src.texture->GetFormat().format, dst.texture,
dst.texture->GetFormat().format);
return ValidateTextureToTextureCopyCommonRestrictions(src, dst, copySize);
}
MaybeError ValidateCanUseAs(const TextureBase* texture,
wgpu::TextureUsage usage,
UsageValidationMode mode) {
ASSERT(wgpu::HasZeroOrOneBits(usage));
switch (mode) {
case UsageValidationMode::Default:
DAWN_INVALID_IF(!(texture->GetUsage() & usage), "%s usage (%s) doesn't include %s.",
texture, texture->GetUsage(), usage);
break;
case UsageValidationMode::Internal:
DAWN_INVALID_IF(!(texture->GetInternalUsage() & usage),
"%s internal usage (%s) doesn't include %s.", texture,
texture->GetInternalUsage(), usage);
break;
}
return {};
}
MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage) {
ASSERT(wgpu::HasZeroOrOneBits(usage));
DAWN_INVALID_IF(!(buffer->GetUsageExternalOnly() & usage), "%s usage (%s) doesn't include %s.",
buffer, buffer->GetUsageExternalOnly(), usage);
return {};
}
} // namespace dawn::native