| SKIP: FAILED |
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| #version 310 es |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| }; |
| |
| layout(binding = 3) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = textureLod(plane0_smp, coord, 0.0f).rgb; |
| } else { |
| color = (vec4(textureLod(plane0_smp, coord, 0.0f).r, textureLod(plane1_smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| return vec4(color, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| void textureSampleLevel_979816() { |
| vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f), ext_tex_params); |
| } |
| |
| vec4 vertex_main() { |
| textureSampleLevel_979816(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:54: 'textureSampleExternal' : no matching overloaded function found |
| ERROR: 0:54: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' |
| ERROR: 0:54: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| }; |
| |
| layout(binding = 3) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = textureLod(plane0_smp, coord, 0.0f).rgb; |
| } else { |
| color = (vec4(textureLod(plane0_smp, coord, 0.0f).r, textureLod(plane1_smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| return vec4(color, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| void textureSampleLevel_979816() { |
| vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f), ext_tex_params); |
| } |
| |
| void fragment_main() { |
| textureSampleLevel_979816(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:55: 'textureSampleExternal' : no matching overloaded function found |
| ERROR: 0:55: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' |
| ERROR: 0:55: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| }; |
| |
| layout(binding = 3) uniform ExternalTextureParams_1 { |
| uint numPlanes; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| |
| vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = textureLod(plane0_smp, coord, 0.0f).rgb; |
| } else { |
| color = (vec4(textureLod(plane0_smp, coord, 0.0f).r, textureLod(plane1_smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| return vec4(color, 1.0f); |
| } |
| |
| uniform highp sampler2D arg_0_arg_1; |
| uniform highp sampler2D ext_tex_plane_1_arg_1; |
| void textureSampleLevel_979816() { |
| vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f), ext_tex_params); |
| } |
| |
| void compute_main() { |
| textureSampleLevel_979816(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:54: 'textureSampleExternal' : no matching overloaded function found |
| ERROR: 0:54: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float' |
| ERROR: 0:54: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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