blob: e1829c85bf32b5892a9a93ec8ead3038530e23be [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void transpose_4dc9a1() {
float3x2 res = transpose(float2x3(float3(0.0f), float3(0.0f)));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
transpose_4dc9a1();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
transpose_4dc9a1();
return;
}
kernel void compute_main() {
transpose_4dc9a1();
return;
}