blob: f7d1ff3dde538e4a477bfc2c8ea4b878ccd3bfea [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void transpose_ed4bdc() {
float2x3 res = transpose(float3x2(float2(0.0f), float2(0.0f), float2(0.0f)));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
transpose_ed4bdc();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
transpose_ed4bdc();
return;
}
kernel void compute_main() {
transpose_ed4bdc();
return;
}