Roll ANGLE from 8f6889a111eb to 2a5193f6ceca (9 revisions)

2022-06-28 Textures: Allow compressed texture from PBO
2022-06-28 Textures: Centralize texture format emulation check
2022-06-28 Allow list of restricted traces to be overriden in gn args
2022-06-27 Roll Chromium from 8fdbb85c2176 to 1bfae54dd233 (738 revisions)
2022-06-27 Add a pls test for memoryless storage
2022-06-27 Revert "Vulkan: Destroy DescriptorSet cache when it becomes invalid"
2022-06-27 Skip CreateFramebufferFetchMidRenderPass on Win SwANGLE
2022-06-27 Revert "Vulkan: Support EGL_ANDROID_front_buffer_auto_refresh"
2022-06-27 Vulkan: support QCOM_shading_rate on Intel graphics

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: I68a15ed91a2d3149f8e61122c187ae2e342691ca
Bot-Commit: Dawn Autoroller <>
Kokoro: Kokoro <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: 6cfebe2723f4b00e268f4fbe34977b0a1e21eee0
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  23. codereview.settings
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  30. Doxyfile
  31. go.mod
  32. go.sum
  34. OWNERS
  36. README.chromium
  38. tint_overrides_with_defaults.gni

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.