blob: 3d01c5add9cc3a1867d5f54395ecdb2fe3865539 [file] [log] [blame] [edit]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_2ecd8f() {
float4 res = arg_0.SampleGrad(arg_1, float3(0.0f, 0.0f, float(1)), (0.0f).xx, (0.0f).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleGrad_2ecd8f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleGrad_2ecd8f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_2ecd8f();
return;
}