blob: f1c9fa5b8b7061d21313af9580ded342ff79293d [file] [log] [blame]
Texture2D tex : register(t0, space0);
RWByteAddressBuffer result : register(u1, space0);
struct tint_symbol_1 {
uint3 GlobalInvocationId : SV_DispatchThreadID;
};
void main_inner(uint3 GlobalInvocationId) {
result.Store((4u * ((GlobalInvocationId.y * 128u) + GlobalInvocationId.x)), asuint(tex.Load(int3(int(GlobalInvocationId.x), int(GlobalInvocationId.y), 0)).x));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.GlobalInvocationId);
return;
}