blob: a9ca8f839a8ae69676ca95dd639685485170ce76 [file] [log] [blame]
ByteAddressBuffer firstMatrix : register(t0, space0);
ByteAddressBuffer secondMatrix : register(t1, space0);
RWByteAddressBuffer resultMatrix : register(u2, space0);
cbuffer cbuffer_uniforms : register(b3, space0) {
uint4 uniforms[1];
};
float mm_readA(uint row, uint col) {
bool tint_tmp = (row < uniforms[0].x);
if (tint_tmp) {
tint_tmp = (col < uniforms[0].y);
}
if ((tint_tmp)) {
const float result = asfloat(firstMatrix.Load((4u * ((row * uniforms[0].y) + col))));
return result;
}
return 0.0f;
}
float mm_readB(uint row, uint col) {
bool tint_tmp_1 = (row < uniforms[0].y);
if (tint_tmp_1) {
tint_tmp_1 = (col < uniforms[0].z);
}
if ((tint_tmp_1)) {
const float result = asfloat(secondMatrix.Load((4u * ((row * uniforms[0].z) + col))));
return result;
}
return 0.0f;
}
void mm_write(uint row, uint col, float value) {
bool tint_tmp_2 = (row < uniforms[0].x);
if (tint_tmp_2) {
tint_tmp_2 = (col < uniforms[0].z);
}
if ((tint_tmp_2)) {
const uint index = (col + (row * uniforms[0].z));
resultMatrix.Store((4u * index), asuint(value));
}
}
groupshared float mm_Asub[64][64];
groupshared float mm_Bsub[64][64];
struct tint_symbol_1 {
uint3 local_id : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 global_id : SV_DispatchThreadID;
};
void main_inner(uint3 local_id, uint3 global_id, uint local_invocation_index) {
{
[loop] for(uint idx = local_invocation_index; (idx < 4096u); idx = (idx + 256u)) {
const uint i = (idx / 64u);
const uint i_1 = (idx % 64u);
mm_Asub[i][i_1] = 0.0f;
mm_Bsub[i][i_1] = 0.0f;
}
}
GroupMemoryBarrierWithGroupSync();
const uint tileRow = (local_id.y * 4u);
const uint tileCol = (local_id.x * 4u);
const uint globalRow = (global_id.y * 4u);
const uint globalCol = (global_id.x * 4u);
const uint numTiles = (((uniforms[0].y - 1u) / 64u) + 1u);
float acc[16] = (float[16])0;
float ACached = 0.0f;
float BCached[4] = (float[4])0;
{
[loop] for(uint index = 0u; (index < (4u * 4u)); index = (index + 1u)) {
acc[index] = 0.0f;
}
}
const uint ColPerThreadA = (64u / 16u);
const uint tileColA = (local_id.x * ColPerThreadA);
const uint RowPerThreadB = (64u / 16u);
const uint tileRowB = (local_id.y * RowPerThreadB);
{
[loop] for(uint t = 0u; (t < numTiles); t = (t + 1u)) {
{
[loop] for(uint innerRow = 0u; (innerRow < 4u); innerRow = (innerRow + 1u)) {
{
[loop] for(uint innerCol = 0u; (innerCol < ColPerThreadA); innerCol = (innerCol + 1u)) {
const uint inputRow = (tileRow + innerRow);
const uint inputCol = (tileColA + innerCol);
const float tint_symbol_2 = mm_readA((globalRow + innerRow), ((t * 64u) + inputCol));
mm_Asub[inputRow][inputCol] = tint_symbol_2;
}
}
}
}
{
[loop] for(uint innerRow = 0u; (innerRow < RowPerThreadB); innerRow = (innerRow + 1u)) {
{
[loop] for(uint innerCol = 0u; (innerCol < 4u); innerCol = (innerCol + 1u)) {
const uint inputRow = (tileRowB + innerRow);
const uint inputCol = (tileCol + innerCol);
const float tint_symbol_3 = mm_readB(((t * 64u) + inputRow), (globalCol + innerCol));
mm_Bsub[innerCol][inputCol] = tint_symbol_3;
}
}
}
}
GroupMemoryBarrierWithGroupSync();
{
[loop] for(uint k = 0u; (k < 64u); k = (k + 1u)) {
{
[loop] for(uint inner = 0u; (inner < 4u); inner = (inner + 1u)) {
BCached[inner] = mm_Bsub[k][(tileCol + inner)];
}
}
{
[loop] for(uint innerRow = 0u; (innerRow < 4u); innerRow = (innerRow + 1u)) {
ACached = mm_Asub[(tileRow + innerRow)][k];
{
[loop] for(uint innerCol = 0u; (innerCol < 4u); innerCol = (innerCol + 1u)) {
const uint index = ((innerRow * 4u) + innerCol);
acc[index] = (acc[index] + (ACached * BCached[innerCol]));
}
}
}
}
}
}
GroupMemoryBarrierWithGroupSync();
}
}
{
[loop] for(uint innerRow = 0u; (innerRow < 4u); innerRow = (innerRow + 1u)) {
{
[loop] for(uint innerCol = 0u; (innerCol < 4u); innerCol = (innerCol + 1u)) {
const uint index = ((innerRow * 4u) + innerCol);
mm_write((globalRow + innerRow), (globalCol + innerCol), acc[index]);
}
}
}
}
}
[numthreads(16, 16, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.local_id, tint_symbol.global_id, tint_symbol.local_invocation_index);
return;
}