blob: ba951572eb69b7668aad06914713e77f27a0237b [file] [log] [blame] [edit]
SKIP: FAILED
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float gv = 0.0f;
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float lv = 0.0f;
float x_43 = 0.0f;
int GLF_live5r = 0;
int GLF_live5_looplimiter6 = 0;
const float x_45 = asfloat(x_7[0].y);
if ((1.0f > x_45)) {
x_43 = abs(gv);
} else {
x_43 = 260.0f;
}
lv = x_43;
if ((int(lv) < 250)) {
if ((int(lv) < 180)) {
const float x_65 = clamp(lv, 1.0f, 1.0f);
} else {
const float x_67 = gl_FragCoord.y;
if ((x_67 < 0.0f)) {
if ((int(lv) < 210)) {
[loop] while (true) {
{
if (true) {
} else {
break;
}
}
}
}
GLF_live5r = 0;
[loop] while (true) {
if (true) {
} else {
break;
}
if ((GLF_live5_looplimiter6 >= 6)) {
break;
}
GLF_live5_looplimiter6 = (GLF_live5_looplimiter6 + 1);
}
}
}
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x000001DCBE0206C0(27,18-29): warning X3557: loop doesn't seem to do anything, consider removing [loop]
C:\src\tint\test\Shader@0x000001DCBE0206C0(27,18-29): warning X3551: infinite loop detected - loop writes no values
C:\src\tint\test\Shader@0x000001DCBE0206C0(27,25-28): error X3696: infinite loop detected - loop never exits