struct Out { | |
float4 pos; | |
}; | |
struct tint_symbol { | |
precise float4 pos : SV_Position; | |
}; | |
Out main_inner() { | |
const Out tint_symbol_1 = (Out)0; | |
return tint_symbol_1; | |
} | |
tint_symbol main() { | |
const Out inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.pos = inner_result.pos; | |
return wrapper_result; | |
} |