|  | struct MyStruct { | 
|  | float f1; | 
|  | }; | 
|  |  | 
|  | int ret_i32() { | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | uint ret_u32() { | 
|  | return 1u; | 
|  | } | 
|  |  | 
|  | float ret_f32() { | 
|  | return 1.0f; | 
|  | } | 
|  |  | 
|  | MyStruct ret_MyStruct() { | 
|  | const MyStruct tint_symbol_1 = (MyStruct)0; | 
|  | return tint_symbol_1; | 
|  | } | 
|  |  | 
|  | typedef float ret_MyArray_ret[10]; | 
|  | ret_MyArray_ret ret_MyArray() { | 
|  | const float tint_symbol_2[10] = (float[10])0; | 
|  | return tint_symbol_2; | 
|  | } | 
|  |  | 
|  | void let_decls() { | 
|  | const int v1 = 1; | 
|  | const uint v2 = 1u; | 
|  | const float v3 = 1.0f; | 
|  | const int3 v4 = (1).xxx; | 
|  | const uint3 v5 = (1u).xxx; | 
|  | const float3 v6 = (1.0f).xxx; | 
|  | const float3x3 v7 = float3x3(v6, v6, v6); | 
|  | const MyStruct v8 = {1.0f}; | 
|  | const float v9[10] = (float[10])0; | 
|  | const int v10 = ret_i32(); | 
|  | const uint v11 = ret_u32(); | 
|  | const float v12 = ret_f32(); | 
|  | const MyStruct v13 = ret_MyStruct(); | 
|  | const MyStruct v14 = ret_MyStruct(); | 
|  | const float v15[10] = ret_MyArray(); | 
|  | } | 
|  |  | 
|  | struct tint_symbol { | 
|  | float4 value : SV_Target0; | 
|  | }; | 
|  |  | 
|  | float4 main_inner() { | 
|  | return (0.0f).xxxx; | 
|  | } | 
|  |  | 
|  | tint_symbol main() { | 
|  | const float4 inner_result = main_inner(); | 
|  | tint_symbol wrapper_result = (tint_symbol)0; | 
|  | wrapper_result.value = inner_result; | 
|  | return wrapper_result; | 
|  | } |