|  | #version 310 es | 
|  |  | 
|  | vec4 tint_symbol_1 = vec4(0.0f); | 
|  | uniform highp sampler2DMS arg_0_1; | 
|  | void textureLoad_6273b1() { | 
|  | float res = 0.0f; | 
|  | vec4 x_17 = vec4(texelFetch(arg_0_1, ivec2(0), 1).x, 0.0f, 0.0f, 0.0f); | 
|  | res = x_17.x; | 
|  | return; | 
|  | } | 
|  |  | 
|  | void tint_symbol_2(vec4 tint_symbol) { | 
|  | tint_symbol_1 = tint_symbol; | 
|  | return; | 
|  | } | 
|  |  | 
|  | void vertex_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | tint_symbol_2(vec4(0.0f)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | vec4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | vertex_main_out vertex_main() { | 
|  | vertex_main_1(); | 
|  | vertex_main_out tint_symbol_3 = vertex_main_out(tint_symbol_1); | 
|  | return tint_symbol_3; | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | gl_PointSize = 1.0; | 
|  | vertex_main_out inner_result = vertex_main(); | 
|  | gl_Position = inner_result.tint_symbol_1_1; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | return; | 
|  | } | 
|  | #version 310 es | 
|  | precision mediump float; | 
|  |  | 
|  | uniform highp sampler2DMS arg_0_1; | 
|  | void textureLoad_6273b1() { | 
|  | float res = 0.0f; | 
|  | vec4 x_17 = vec4(texelFetch(arg_0_1, ivec2(0), 1).x, 0.0f, 0.0f, 0.0f); | 
|  | res = x_17.x; | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | vec4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | void fragment_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | fragment_main_1(); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | fragment_main(); | 
|  | return; | 
|  | } | 
|  | #version 310 es | 
|  |  | 
|  | uniform highp sampler2DMS arg_0_1; | 
|  | void textureLoad_6273b1() { | 
|  | float res = 0.0f; | 
|  | vec4 x_17 = vec4(texelFetch(arg_0_1, ivec2(0), 1).x, 0.0f, 0.0f, 0.0f); | 
|  | res = x_17.x; | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | vec4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | void compute_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void compute_main() { | 
|  | compute_main_1(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(); | 
|  | return; | 
|  | } |