D3D12: Mitigate the security issue for texture corruption 2D Array texture might corrupt on some devices, making out-of-bound texture access and memory information leak from another texture. This is a critical security issue. This change aim at mitigating the security issue via allocating sufficent extra memory for each texture allocation for 2D array texture on such devices. Bug: dawn:949 Change-Id: I3629eeb13be872b2107effa55539e5c24522d0fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96220 Commit-Queue: Yunchao He <yunchao.he@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.