| // Copyright 2022 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <vector> |
| |
| #include "dawn/common/Math.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace { |
| enum class WriteType { WriteTexture, B2TCopy }; |
| |
| std::ostream& operator<<(std::ostream& o, WriteType writeType) { |
| switch (writeType) { |
| case WriteType::WriteTexture: |
| o << "WriteTexture"; |
| break; |
| case WriteType::B2TCopy: |
| o << "B2TCopy"; |
| break; |
| } |
| return o; |
| } |
| |
| using TextureFormat = wgpu::TextureFormat; |
| using TextureWidth = uint32_t; |
| using TextureHeight = uint32_t; |
| |
| DAWN_TEST_PARAM_STRUCT(TextureCorruptionTestsParams, |
| TextureFormat, |
| TextureWidth, |
| TextureHeight, |
| WriteType); |
| |
| } // namespace |
| |
| class TextureCorruptionTests : public DawnTestWithParams<TextureCorruptionTestsParams> { |
| protected: |
| std::ostringstream& DoTest(wgpu::Texture texture, |
| const wgpu::Extent3D textureSize, |
| uint32_t depthOrArrayLayer, |
| uint32_t copyValue, |
| uint32_t bytesPerTexel) { |
| uint32_t bytesPerRow = Align(textureSize.width * bytesPerTexel, 256); |
| uint64_t bufferSize = bytesPerRow * textureSize.height; |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = bufferSize; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| wgpu::Buffer resultBuffer = device.CreateBuffer(&descriptor); |
| |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, 0, {0, 0, depthOrArrayLayer}); |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(buffer, 0, bytesPerRow); |
| wgpu::ImageCopyBuffer imageCopyResult = |
| utils::CreateImageCopyBuffer(resultBuffer, 0, bytesPerRow); |
| |
| // Initialize the data to be copied |
| wgpu::Extent3D copySize = {textureSize.width, textureSize.height, 1}; |
| |
| // Data is stored in a uint32_t vector, so a single texel may require multiple vector |
| // elements for some formats |
| uint32_t elementNumPerTexel = bytesPerTexel / sizeof(uint32_t); |
| uint32_t elementNumPerRow = bytesPerRow / sizeof(uint32_t); |
| uint32_t elementNumInTotal = bufferSize / sizeof(uint32_t); |
| std::vector<uint32_t> data(elementNumInTotal, 0); |
| for (uint32_t i = 0; i < copySize.height; ++i) { |
| for (uint32_t j = 0; j < copySize.width; ++j) { |
| for (uint32_t k = 0; k < elementNumPerTexel; ++k) { |
| data[i * elementNumPerRow + j * elementNumPerTexel + k] = copyValue; |
| copyValue++; |
| } |
| } |
| } |
| |
| // Copy data into the texture via B2T copy or WriteTexture |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| switch (GetParam().mWriteType) { |
| case WriteType::B2TCopy: { |
| queue.WriteBuffer(buffer, 0, data.data(), bufferSize); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size); |
| break; |
| } |
| case WriteType::WriteTexture: { |
| wgpu::TextureDataLayout textureDataLayout = |
| utils::CreateTextureDataLayout(0, bytesPerRow); |
| queue.WriteTexture(&imageCopyTexture, data.data(), bufferSize, &textureDataLayout, |
| ©Size); |
| break; |
| } |
| default: |
| break; |
| } |
| |
| // Verify the data in copied texture via a T2B copy and comparison |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyResult, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| return EXPECT_BUFFER_U32_RANGE_EQ(data.data(), resultBuffer, 0, elementNumInTotal); |
| } |
| }; |
| |
| TEST_P(TextureCorruptionTests, CopyTests) { |
| DAWN_SUPPRESS_TEST_IF(IsWARP()); |
| uint32_t width = GetParam().mTextureWidth; |
| uint32_t height = GetParam().mTextureHeight; |
| uint32_t depthOrArrayLayerCount = 2; |
| wgpu::TextureFormat format = GetParam().mTextureFormat; |
| wgpu::Extent3D textureSize = {width, height, depthOrArrayLayerCount}; |
| |
| // Pre-allocate textures. The incorrect copy may corrupt neighboring textures or layers. |
| wgpu::TextureDescriptor texDesc = {}; |
| texDesc.dimension = wgpu::TextureDimension::e2D; |
| texDesc.size = textureSize; |
| texDesc.mipLevelCount = 1; |
| texDesc.format = format; |
| texDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; |
| std::vector<wgpu::Texture> textures; |
| uint32_t texNum = 2; |
| for (uint32_t i = 0; i < texNum; ++i) { |
| textures.push_back(device.CreateTexture(&texDesc)); |
| } |
| |
| // Copy data and verify the result one by one for every layer of every texture |
| uint32_t copyValue = 100000000; |
| for (uint32_t i = 0; i < texNum; ++i) { |
| for (uint32_t j = 0; j < depthOrArrayLayerCount; ++j) { |
| DoTest(textures[i], textureSize, j, copyValue, utils::GetTexelBlockSizeInBytes(format)) |
| << "texNum: " << i << ", layer: " << j; |
| copyValue += 100000000; |
| } |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST_P(TextureCorruptionTests, |
| {D3D12Backend()}, |
| {wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::RGBA16Uint, |
| wgpu::TextureFormat::RGBA32Uint}, |
| {100u, 200u, 300u, 400u, 500u, 600u, 700u, 800u, 900u, 1000u, 1200u}, |
| {100u, 200u}, |
| {WriteType::WriteTexture, WriteType::B2TCopy}); |