#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol { | |
float value [[depth(any)]]; | |
}; | |
float main1_inner() { | |
return 1.0f; | |
} | |
fragment tint_symbol main1() { | |
float const inner_result = main1_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
struct tint_symbol_1 { | |
uint value [[sample_mask]]; | |
}; | |
uint main2_inner() { | |
return 1u; | |
} | |
fragment tint_symbol_1 main2() { | |
uint const inner_result_1 = main2_inner(); | |
tint_symbol_1 wrapper_result_1 = {}; | |
wrapper_result_1.value = inner_result_1; | |
return wrapper_result_1; | |
} | |