type MyArray = array<f32, 10>; | |
fn const_decls() { | |
const v1 = 1; | |
const v2 = 1u; | |
const v3 = 1.0; | |
const v4 = vec3<i32>(1, 1, 1); | |
const v5 = vec3<u32>(1u, 1u, 1u); | |
const v6 = vec3<f32>(1.0, 1.0, 1.0); | |
const v7 = mat3x3<f32>(v6, v6, v6); | |
const v8 = MyArray(); | |
} | |
@fragment | |
fn main() -> @location(0) vec4<f32> { | |
return vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} |