commit | 30fa0d8d2ced43e44baa522dd4bd4684b14a3099 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Thu Aug 18 02:34:40 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 18 02:34:40 2022 +0000 |
tree | 10cabf9fc918c5d796f0d0ed06b83dde67523998 | |
parent | e86758cb26ed69b8e9502037798298f11bcd9edc [diff] |
Makes sure to zero-init D3D12 descriptors for cache keys. Fixed: dawn:1471 Change-Id: I2692d3caa9b0d4dabe473b7a7d5249473da80c5b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99600 Auto-Submit: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.