Roll ANGLE from c394adfc2ce5 to 9d41585e1408 (15 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/c394adfc2ce5..9d41585e1408

2022-08-25 chris@rive.app Make PLS coherent on D3D 11.3
2022-08-25 lubosz.sarnecki@collabora.com validation: Annotate kInvalidInternalFormat errors with values.
2022-08-25 chris@rive.app Enable PLS on D3D
2022-08-25 jmadill@chromium.org Revert override for desktop GL extensions in gl.xml.
2022-08-25 syoussefi@chromium.org Vulkan: Add a handful of features
2022-08-25 lubosz.sarnecki@collabora.com FrameCapture: Fix capturing glBindRenderbuffer on GLES1.
2022-08-25 syoussefi@chromium.org Fix translator fuzzer
2022-08-25 jmadill@chromium.org Skip several Multithreading Tests on SwiftShader.
2022-08-25 jmadill@chromium.org Use canonical Khronos registry XML files for auto-gen.
2022-08-25 gert.wollny@collabora.com Capture/Replay: save and restore UNPACK_ALIGNMENT in MEC
2022-08-25 syoussefi@chromium.org Vulkan: Move vertex stride assert
2022-08-25 lubosz.sarnecki@collabora.com FrameCapture: Add VertexArrayCaptureFuncs.
2022-08-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 67f88061d2d4 to 6517262b2386 (3 revisions)
2022-08-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 188a44aaa198 to e623f608cbf3 (2 revisions)
2022-08-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 5377f9824cad to 32095292c129 (473 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: Ic7b8aa0c2ef69d19eba764ba79b85c8e1cde7a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100460
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
1 file changed
tree: 0f7cabd07c439f947b9d65b9249ad1aa716a1e82
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. LICENSE
  34. OWNERS
  35. PRESUBMIT.py
  36. README.chromium
  37. README.md
  38. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.