blob: f912344d312dcf6d1378fe1328981f3f43366901 [file] [log] [blame] [edit]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_VULKAN_BACKENDVK_H_
#define SRC_DAWN_NATIVE_VULKAN_BACKENDVK_H_
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "dawn/native/BackendConnection.h"
#include "dawn/common/DynamicLib.h"
#include "dawn/common/RefCounted.h"
#include "dawn/common/ityp_array.h"
#include "dawn/native/vulkan/VulkanFunctions.h"
#include "dawn/native/vulkan/VulkanInfo.h"
namespace dawn::native::vulkan {
enum class ICD {
None,
SwiftShader,
};
class Device;
// VulkanInstance holds the reference to the Vulkan library, the VkInstance, VkPhysicalDevices
// on that instance, Vulkan functions loaded from the library, and global information
// gathered from the instance. VkPhysicalDevices bound to the VkInstance are bound to the GPU
// and GPU driver, keeping them active. It is RefCounted so that (eventually) when all adapters
// on an instance are no longer in use, the instance is deleted. This can be particuarly useful
// when we create multiple instances to selectively discover ICDs (like only
// SwiftShader/iGPU/dGPU/eGPU), and only one physical device on one instance remains in use. We
// can delete the VkInstances that are not in use to avoid holding the discrete GPU active.
class VulkanInstance : public RefCounted {
public:
static ResultOrError<Ref<VulkanInstance>> Create(const InstanceBase* instance, ICD icd);
~VulkanInstance() override;
const VulkanFunctions& GetFunctions() const;
VkInstance GetVkInstance() const;
const VulkanGlobalInfo& GetGlobalInfo() const;
const std::vector<VkPhysicalDevice>& GetPhysicalDevices() const;
// TODO(dawn:831): This set of functions guards may need to be adjusted when Dawn is updated
// to support multithreading.
void StartListeningForDeviceMessages(Device* device);
void StopListeningForDeviceMessages(Device* device);
bool HandleDeviceMessage(std::string deviceDebugPrefix, std::string message);
private:
VulkanInstance();
MaybeError Initialize(const InstanceBase* instance, ICD icd);
ResultOrError<VulkanGlobalKnobs> CreateVkInstance(const InstanceBase* instance);
MaybeError RegisterDebugUtils();
DynamicLib mVulkanLib;
VulkanGlobalInfo mGlobalInfo = {};
VkInstance mInstance = VK_NULL_HANDLE;
VulkanFunctions mFunctions;
VkDebugUtilsMessengerEXT mDebugUtilsMessenger = VK_NULL_HANDLE;
std::vector<VkPhysicalDevice> mPhysicalDevices;
// Devices keep the VulkanInstance alive, so as long as devices remove themselves from this
// map on destruction the pointers it contains should remain valid.
std::unordered_map<std::string, Device*> mMessageListenerDevices;
std::mutex mMessageListenerDevicesMutex;
};
class Backend : public BackendConnection {
public:
explicit Backend(InstanceBase* instance);
~Backend() override;
MaybeError Initialize();
std::vector<Ref<AdapterBase>> DiscoverDefaultAdapters() override;
ResultOrError<std::vector<Ref<AdapterBase>>> DiscoverAdapters(
const AdapterDiscoveryOptionsBase* optionsBase) override;
private:
ityp::array<ICD, Ref<VulkanInstance>, 2> mVulkanInstances = {};
};
} // namespace dawn::native::vulkan
#endif // SRC_DAWN_NATIVE_VULKAN_BACKENDVK_H_