blob: 1b11f2846fc36df5d1c8e0cc8667f58f4ba6b8e9 [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[4];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 data[2] = (float4[2])0;
int b = 0;
int y = 0;
int i = 0;
const uint scalar_offset = ((16u * 0u)) / 4;
const float x_42 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * 0u)) / 4;
const float x_45 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float4 tint_symbol_5[2] = {float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)};
data = tint_symbol_5;
const int x_49 = asint(x_10[1].x);
b = x_49;
const float x_51 = gl_FragCoord.y;
const int x_54 = asint(x_10[1].x);
const float x_56 = gl_FragCoord.y;
const int x_60 = asint(x_10[1].x);
y = clamp(int(x_51), (x_54 | int(x_56)), x_60);
const int x_63 = asint(x_10[1].x);
i = x_63;
[loop] while (true) {
bool x_82 = false;
bool x_83_phi = false;
const int x_68 = i;
const uint scalar_offset_2 = ((16u * 0u)) / 4;
const int x_70 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_68 < x_70)) {
} else {
break;
}
const int x_73 = b;
const uint scalar_offset_3 = ((16u * 0u)) / 4;
const int x_75 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const bool x_76 = (x_73 > x_75);
x_83_phi = x_76;
if (x_76) {
const int x_79 = y;
const int x_81 = asint(x_10[1].x);
x_82 = (x_79 > x_81);
x_83_phi = x_82;
}
if (x_83_phi) {
break;
}
b = (b + 1);
{
i = (i + 1);
}
}
const int x_90 = b;
const uint scalar_offset_4 = ((16u * 0u)) / 4;
const int x_92 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
if ((x_90 == x_92)) {
const int x_97 = asint(x_10[2].x);
const int x_99 = asint(x_10[1].x);
const int x_101 = asint(x_10[3].x);
const int x_104 = asint(x_10[1].x);
const int x_107 = asint(x_10[2].x);
const int x_110 = asint(x_10[2].x);
const int x_113 = asint(x_10[1].x);
data[clamp(x_97, x_99, x_101)] = float4(float(x_104), float(x_107), float(x_110), float(x_113));
}
const int x_118 = asint(x_10[1].x);
const float4 x_120 = data[x_118];
x_GLF_color = float4(x_120.x, x_120.y, x_120.z, x_120.w);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_6 = {x_GLF_color};
return tint_symbol_6;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}