| TextureCubeArray arg_0 : register(t0, space1); | |
| SamplerComparisonState arg_1 : register(s1, space1); | |
| void textureSampleCompare_a3ca7e() { | |
| float res = arg_0.SampleCmp(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); | |
| } | |
| void fragment_main() { | |
| textureSampleCompare_a3ca7e(); | |
| return; | |
| } |