| fn insertBits_e3e3a2() { | |
| var arg_0 = 1u; | |
| var arg_1 = 1u; | |
| var arg_2 = 1u; | |
| var arg_3 = 1u; | |
| var res : u32 = insertBits(arg_0, arg_1, arg_2, arg_3); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| insertBits_e3e3a2(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| insertBits_e3e3a2(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| insertBits_e3e3a2(); | |
| } |