| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/native/opengl/BindGroupGL.h" | |
| #include "dawn/native/Texture.h" | |
| #include "dawn/native/opengl/BindGroupLayoutGL.h" | |
| #include "dawn/native/opengl/DeviceGL.h" | |
| namespace dawn::native::opengl { | |
| MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor) { | |
| const BindGroupLayoutBase::BindingMap& bindingMap = descriptor->layout->GetBindingMap(); | |
| for (uint32_t i = 0; i < descriptor->entryCount; ++i) { | |
| const BindGroupEntry& entry = descriptor->entries[i]; | |
| const auto& it = bindingMap.find(BindingNumber(entry.binding)); | |
| BindingIndex bindingIndex = it->second; | |
| ASSERT(bindingIndex < descriptor->layout->GetBindingCount()); | |
| const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex); | |
| if (bindingInfo.bindingType == BindingInfoType::StorageTexture) { | |
| ASSERT(entry.textureView != nullptr); | |
| const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount(); | |
| DAWN_INVALID_IF( | |
| textureViewLayerCount != 1 && | |
| textureViewLayerCount != entry.textureView->GetTexture()->GetArrayLayers(), | |
| "%s binds %u layers. Currently the OpenGL backend only supports either binding " | |
| "1 layer or the all layers (%u) for storage texture.", | |
| entry.textureView, textureViewLayerCount, | |
| entry.textureView->GetTexture()->GetArrayLayers()); | |
| } | |
| } | |
| return {}; | |
| } | |
| BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor) | |
| : BindGroupBase(this, device, descriptor) {} | |
| BindGroup::~BindGroup() = default; | |
| void BindGroup::DestroyImpl() { | |
| BindGroupBase::DestroyImpl(); | |
| ToBackend(GetLayout())->DeallocateBindGroup(this); | |
| } | |
| // static | |
| Ref<BindGroup> BindGroup::Create(Device* device, const BindGroupDescriptor* descriptor) { | |
| return ToBackend(descriptor->layout)->AllocateBindGroup(device, descriptor); | |
| } | |
| } // namespace dawn::native::opengl |