| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/native/opengl/DeviceGL.h" | |
| #include "dawn/common/Log.h" | |
| #include "dawn/native/BackendConnection.h" | |
| #include "dawn/native/BindGroupLayout.h" | |
| #include "dawn/native/ErrorData.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/StagingBuffer.h" | |
| #include "dawn/native/opengl/BindGroupGL.h" | |
| #include "dawn/native/opengl/BindGroupLayoutGL.h" | |
| #include "dawn/native/opengl/BufferGL.h" | |
| #include "dawn/native/opengl/CommandBufferGL.h" | |
| #include "dawn/native/opengl/ComputePipelineGL.h" | |
| #include "dawn/native/opengl/PipelineLayoutGL.h" | |
| #include "dawn/native/opengl/QuerySetGL.h" | |
| #include "dawn/native/opengl/QueueGL.h" | |
| #include "dawn/native/opengl/RenderPipelineGL.h" | |
| #include "dawn/native/opengl/SamplerGL.h" | |
| #include "dawn/native/opengl/ShaderModuleGL.h" | |
| #include "dawn/native/opengl/SwapChainGL.h" | |
| #include "dawn/native/opengl/TextureGL.h" | |
| namespace { | |
| void KHRONOS_APIENTRY OnGLDebugMessage(GLenum source, | |
| GLenum type, | |
| GLuint id, | |
| GLenum severity, | |
| GLsizei length, | |
| const GLchar* message, | |
| const void* userParam) { | |
| const char* sourceText; | |
| switch (source) { | |
| case GL_DEBUG_SOURCE_API: | |
| sourceText = "OpenGL"; | |
| break; | |
| case GL_DEBUG_SOURCE_WINDOW_SYSTEM: | |
| sourceText = "Window System"; | |
| break; | |
| case GL_DEBUG_SOURCE_SHADER_COMPILER: | |
| sourceText = "Shader Compiler"; | |
| break; | |
| case GL_DEBUG_SOURCE_THIRD_PARTY: | |
| sourceText = "Third Party"; | |
| break; | |
| case GL_DEBUG_SOURCE_APPLICATION: | |
| sourceText = "Application"; | |
| break; | |
| case GL_DEBUG_SOURCE_OTHER: | |
| sourceText = "Other"; | |
| break; | |
| default: | |
| sourceText = "UNKNOWN"; | |
| break; | |
| } | |
| const char* severityText; | |
| switch (severity) { | |
| case GL_DEBUG_SEVERITY_HIGH: | |
| severityText = "High"; | |
| break; | |
| case GL_DEBUG_SEVERITY_MEDIUM: | |
| severityText = "Medium"; | |
| break; | |
| case GL_DEBUG_SEVERITY_LOW: | |
| severityText = "Low"; | |
| break; | |
| case GL_DEBUG_SEVERITY_NOTIFICATION: | |
| severityText = "Notification"; | |
| break; | |
| default: | |
| severityText = "UNKNOWN"; | |
| break; | |
| } | |
| if (type == GL_DEBUG_TYPE_ERROR) { | |
| dawn::WarningLog() << "OpenGL error:" | |
| << "\n Source: " << sourceText // | |
| << "\n ID: " << id // | |
| << "\n Severity: " << severityText // | |
| << "\n Message: " << message; | |
| // Abort on an error when in Debug mode. | |
| UNREACHABLE(); | |
| } | |
| } | |
| } // anonymous namespace | |
| namespace dawn::native::opengl { | |
| // static | |
| ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter, | |
| const DeviceDescriptor* descriptor, | |
| const OpenGLFunctions& functions, | |
| std::unique_ptr<Context> context) { | |
| Ref<Device> device = AcquireRef(new Device(adapter, descriptor, functions, std::move(context))); | |
| DAWN_TRY(device->Initialize(descriptor)); | |
| return device; | |
| } | |
| Device::Device(AdapterBase* adapter, | |
| const DeviceDescriptor* descriptor, | |
| const OpenGLFunctions& functions, | |
| std::unique_ptr<Context> context) | |
| : DeviceBase(adapter, descriptor), mGL(functions), mContext(std::move(context)) {} | |
| Device::~Device() { | |
| Destroy(); | |
| } | |
| MaybeError Device::Initialize(const DeviceDescriptor* descriptor) { | |
| const OpenGLFunctions& gl = GetGL(); | |
| InitTogglesFromDriver(); | |
| mFormatTable = BuildGLFormatTable(GetBGRAInternalFormat()); | |
| // Use the debug output functionality to get notified about GL errors | |
| // TODO(crbug.com/dawn/1475): add support for the KHR_debug and ARB_debug_output | |
| // extensions | |
| bool hasDebugOutput = gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2); | |
| if (GetAdapter()->GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) { | |
| gl.Enable(GL_DEBUG_OUTPUT); | |
| gl.Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); | |
| // Any GL error; dangerous undefined behavior; any shader compiler and linker errors | |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, | |
| GL_TRUE); | |
| // Severe performance warnings; GLSL or other shader compiler and linker warnings; | |
| // use of currently deprecated behavior | |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, | |
| GL_TRUE); | |
| // Performance warnings from redundant state changes; trivial undefined behavior | |
| // This is disabled because we do an incredible amount of redundant state changes. | |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, | |
| GL_FALSE); | |
| // Any message which is not an error or performance concern | |
| gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, | |
| nullptr, GL_FALSE); | |
| gl.DebugMessageCallback(&OnGLDebugMessage, nullptr); | |
| } | |
| // Set initial state. | |
| gl.Enable(GL_DEPTH_TEST); | |
| gl.Enable(GL_SCISSOR_TEST); | |
| gl.Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); | |
| if (gl.GetVersion().IsDesktop()) { | |
| // These are not necessary on GLES. The functionality is enabled by default, and | |
| // works by specifying sample counts and SRGB textures, respectively. | |
| gl.Enable(GL_MULTISAMPLE); | |
| gl.Enable(GL_FRAMEBUFFER_SRGB); | |
| } | |
| gl.Enable(GL_SAMPLE_MASK); | |
| return DeviceBase::Initialize(AcquireRef(new Queue(this, &descriptor->defaultQueue))); | |
| } | |
| void Device::InitTogglesFromDriver() { | |
| const OpenGLFunctions& gl = GetGL(); | |
| bool supportsBaseVertex = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(3, 2); | |
| bool supportsBaseInstance = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(4, 2); | |
| // TODO(crbug.com/dawn/582): Use OES_draw_buffers_indexed where available. | |
| bool supportsIndexedDrawBuffers = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(3, 0); | |
| bool supportsSnormRead = | |
| gl.IsAtLeastGL(4, 4) || gl.IsGLExtensionSupported("GL_EXT_render_snorm"); | |
| bool supportsDepthRead = gl.IsAtLeastGL(3, 0) || gl.IsGLExtensionSupported("GL_NV_read_depth"); | |
| bool supportsStencilRead = | |
| gl.IsAtLeastGL(3, 0) || gl.IsGLExtensionSupported("GL_NV_read_stencil"); | |
| bool supportsDepthStencilRead = | |
| gl.IsAtLeastGL(3, 0) || gl.IsGLExtensionSupported("GL_NV_read_depth_stencil"); | |
| // Desktop GL supports BGRA textures via swizzling in the driver; ES requires an extension. | |
| bool supportsBGRARead = | |
| gl.GetVersion().IsDesktop() || gl.IsGLExtensionSupported("GL_EXT_read_format_bgra"); | |
| bool supportsSampleVariables = gl.IsAtLeastGL(4, 0) || gl.IsAtLeastGLES(3, 2) || | |
| gl.IsGLExtensionSupported("GL_OES_sample_variables"); | |
| // TODO(crbug.com/dawn/343): We can support the extension variants, but need to load the EXT | |
| // procs without the extension suffix. | |
| // We'll also need emulation of shader builtins gl_BaseVertex and gl_BaseInstance. | |
| // supportsBaseVertex |= | |
| // (gl.IsAtLeastGLES(2, 0) && | |
| // (gl.IsGLExtensionSupported("OES_draw_elements_base_vertex") || | |
| // gl.IsGLExtensionSupported("EXT_draw_elements_base_vertex"))) || | |
| // (gl.IsAtLeastGL(3, 1) && gl.IsGLExtensionSupported("ARB_draw_elements_base_vertex")); | |
| // supportsBaseInstance |= | |
| // (gl.IsAtLeastGLES(3, 1) && gl.IsGLExtensionSupported("EXT_base_instance")) || | |
| // (gl.IsAtLeastGL(3, 1) && gl.IsGLExtensionSupported("ARB_base_instance")); | |
| // TODO(crbug.com/dawn/343): Investigate emulation. | |
| SetToggle(Toggle::DisableBaseVertex, !supportsBaseVertex); | |
| SetToggle(Toggle::DisableBaseInstance, !supportsBaseInstance); | |
| SetToggle(Toggle::DisableIndexedDrawBuffers, !supportsIndexedDrawBuffers); | |
| SetToggle(Toggle::DisableSnormRead, !supportsSnormRead); | |
| SetToggle(Toggle::DisableDepthRead, !supportsDepthRead); | |
| SetToggle(Toggle::DisableStencilRead, !supportsStencilRead); | |
| SetToggle(Toggle::DisableDepthStencilRead, !supportsDepthStencilRead); | |
| SetToggle(Toggle::DisableBGRARead, !supportsBGRARead); | |
| SetToggle(Toggle::DisableSampleVariables, !supportsSampleVariables); | |
| SetToggle(Toggle::FlushBeforeClientWaitSync, gl.GetVersion().IsES()); | |
| // For OpenGL ES, we must use a placeholder fragment shader for vertex-only render pipeline. | |
| SetToggle(Toggle::UsePlaceholderFragmentInVertexOnlyPipeline, gl.GetVersion().IsES()); | |
| } | |
| const GLFormat& Device::GetGLFormat(const Format& format) { | |
| ASSERT(format.isSupported); | |
| ASSERT(format.GetIndex() < mFormatTable.size()); | |
| const GLFormat& result = mFormatTable[format.GetIndex()]; | |
| ASSERT(result.isSupportedOnBackend); | |
| return result; | |
| } | |
| GLenum Device::GetBGRAInternalFormat() const { | |
| const OpenGLFunctions& gl = GetGL(); | |
| if (gl.IsGLExtensionSupported("GL_EXT_texture_format_BGRA8888") || | |
| gl.IsGLExtensionSupported("GL_APPLE_texture_format_BGRA8888")) { | |
| return GL_BGRA8_EXT; | |
| } else { | |
| // Desktop GL will swizzle to/from RGBA8 for BGRA formats. | |
| return GL_RGBA8; | |
| } | |
| } | |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( | |
| const BindGroupDescriptor* descriptor) { | |
| DAWN_TRY(ValidateGLBindGroupDescriptor(descriptor)); | |
| return BindGroup::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BindGroupLayoutBase>> Device::CreateBindGroupLayoutImpl( | |
| const BindGroupLayoutDescriptor* descriptor, | |
| PipelineCompatibilityToken pipelineCompatibilityToken) { | |
| return AcquireRef(new BindGroupLayout(this, descriptor, pipelineCompatibilityToken)); | |
| } | |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor* descriptor) { | |
| return AcquireRef(new Buffer(this, descriptor)); | |
| } | |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( | |
| CommandEncoder* encoder, | |
| const CommandBufferDescriptor* descriptor) { | |
| return AcquireRef(new CommandBuffer(encoder, descriptor)); | |
| } | |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( | |
| const ComputePipelineDescriptor* descriptor) { | |
| return ComputePipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( | |
| const PipelineLayoutDescriptor* descriptor) { | |
| return AcquireRef(new PipelineLayout(this, descriptor)); | |
| } | |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) { | |
| return AcquireRef(new QuerySet(this, descriptor)); | |
| } | |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( | |
| const RenderPipelineDescriptor* descriptor) { | |
| return RenderPipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { | |
| return AcquireRef(new Sampler(this, descriptor)); | |
| } | |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( | |
| const ShaderModuleDescriptor* descriptor, | |
| ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* compilationMessages) { | |
| return ShaderModule::Create(this, descriptor, parseResult, compilationMessages); | |
| } | |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl( | |
| const SwapChainDescriptor* descriptor) { | |
| return AcquireRef(new SwapChain(this, descriptor)); | |
| } | |
| ResultOrError<Ref<NewSwapChainBase>> Device::CreateSwapChainImpl( | |
| Surface* surface, | |
| NewSwapChainBase* previousSwapChain, | |
| const SwapChainDescriptor* descriptor) { | |
| return DAWN_VALIDATION_ERROR("New swapchains not implemented."); | |
| } | |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) { | |
| return AcquireRef(new Texture(this, descriptor)); | |
| } | |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( | |
| TextureBase* texture, | |
| const TextureViewDescriptor* descriptor) { | |
| return AcquireRef(new TextureView(texture, descriptor)); | |
| } | |
| void Device::SubmitFenceSync() { | |
| const OpenGLFunctions& gl = GetGL(); | |
| GLsync sync = gl.FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | |
| IncrementLastSubmittedCommandSerial(); | |
| mFencesInFlight.emplace(sync, GetLastSubmittedCommandSerial()); | |
| } | |
| MaybeError Device::ValidateEGLImageCanBeWrapped(const TextureDescriptor* descriptor, | |
| ::EGLImage image) { | |
| DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D, | |
| "Texture dimension (%s) is not %s.", descriptor->dimension, | |
| wgpu::TextureDimension::e2D); | |
| DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.", | |
| descriptor->mipLevelCount); | |
| DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.", | |
| descriptor->size.depthOrArrayLayers); | |
| DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.", | |
| descriptor->sampleCount); | |
| DAWN_INVALID_IF(descriptor->usage & | |
| (wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding), | |
| "Texture usage (%s) cannot have %s or %s.", descriptor->usage, | |
| wgpu::TextureUsage::TextureBinding, wgpu::TextureUsage::StorageBinding); | |
| return {}; | |
| } | |
| TextureBase* Device::CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor, | |
| ::EGLImage image) { | |
| const OpenGLFunctions& gl = GetGL(); | |
| const TextureDescriptor* textureDescriptor = FromAPI(descriptor->cTextureDescriptor); | |
| if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) { | |
| return nullptr; | |
| } | |
| if (ConsumedError(ValidateEGLImageCanBeWrapped(textureDescriptor, image))) { | |
| return nullptr; | |
| } | |
| GLuint tex; | |
| gl.GenTextures(1, &tex); | |
| gl.BindTexture(GL_TEXTURE_2D, tex); | |
| gl.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); | |
| GLint width, height, internalFormat; | |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); | |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); | |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat); | |
| if (textureDescriptor->size.width != static_cast<uint32_t>(width) || | |
| textureDescriptor->size.height != static_cast<uint32_t>(height) || | |
| textureDescriptor->size.depthOrArrayLayers != 1) { | |
| ConsumedError(DAWN_VALIDATION_ERROR( | |
| "EGLImage size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.", | |
| width, height, &textureDescriptor->size)); | |
| gl.DeleteTextures(1, &tex); | |
| return nullptr; | |
| } | |
| // TODO(dawn:803): Validate the OpenGL texture format from the EGLImage against the format | |
| // in the passed-in TextureDescriptor. | |
| return new Texture(this, textureDescriptor, tex, TextureBase::TextureState::OwnedInternal); | |
| } | |
| MaybeError Device::TickImpl() { | |
| return {}; | |
| } | |
| ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() { | |
| ExecutionSerial fenceSerial{0}; | |
| const OpenGLFunctions& gl = GetGL(); | |
| while (!mFencesInFlight.empty()) { | |
| auto [sync, tentativeSerial] = mFencesInFlight.front(); | |
| // Fence are added in order, so we can stop searching as soon | |
| // as we see one that's not ready. | |
| // TODO(crbug.com/dawn/633): Remove this workaround after the deadlock issue is fixed. | |
| if (IsToggleEnabled(Toggle::FlushBeforeClientWaitSync)) { | |
| gl.Flush(); | |
| } | |
| GLenum result = gl.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0); | |
| if (result == GL_TIMEOUT_EXPIRED) { | |
| return fenceSerial; | |
| } | |
| // Update fenceSerial since fence is ready. | |
| fenceSerial = tentativeSerial; | |
| gl.DeleteSync(sync); | |
| mFencesInFlight.pop(); | |
| ASSERT(fenceSerial > GetCompletedCommandSerial()); | |
| } | |
| return fenceSerial; | |
| } | |
| ResultOrError<std::unique_ptr<StagingBufferBase>> Device::CreateStagingBuffer(size_t size) { | |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to create staging buffer."); | |
| } | |
| MaybeError Device::CopyFromStagingToBuffer(StagingBufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer."); | |
| } | |
| MaybeError Device::CopyFromStagingToTexture(const StagingBufferBase* source, | |
| const TextureDataLayout& src, | |
| TextureCopy* dst, | |
| const Extent3D& copySizePixels) { | |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer to texture."); | |
| } | |
| void Device::DestroyImpl() { | |
| ASSERT(GetState() == State::Disconnected); | |
| } | |
| MaybeError Device::WaitForIdleForDestruction() { | |
| const OpenGLFunctions& gl = GetGL(); | |
| gl.Finish(); | |
| DAWN_TRY(CheckPassedSerials()); | |
| ASSERT(mFencesInFlight.empty()); | |
| return {}; | |
| } | |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { | |
| return 1; | |
| } | |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { | |
| return 1; | |
| } | |
| float Device::GetTimestampPeriodInNS() const { | |
| return 1.0f; | |
| } | |
| const OpenGLFunctions& Device::GetGL() const { | |
| if (mContext) { | |
| mContext->MakeCurrent(); | |
| } | |
| return mGL; | |
| } | |
| } // namespace dawn::native::opengl |