| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/native/opengl/UtilsGL.h" | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/native/EnumMaskIterator.h" | |
| #include "dawn/native/opengl/OpenGLFunctions.h" | |
| namespace dawn::native::opengl { | |
| GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction) { | |
| switch (compareFunction) { | |
| case wgpu::CompareFunction::Never: | |
| return GL_NEVER; | |
| case wgpu::CompareFunction::Less: | |
| return GL_LESS; | |
| case wgpu::CompareFunction::LessEqual: | |
| return GL_LEQUAL; | |
| case wgpu::CompareFunction::Greater: | |
| return GL_GREATER; | |
| case wgpu::CompareFunction::GreaterEqual: | |
| return GL_GEQUAL; | |
| case wgpu::CompareFunction::NotEqual: | |
| return GL_NOTEQUAL; | |
| case wgpu::CompareFunction::Equal: | |
| return GL_EQUAL; | |
| case wgpu::CompareFunction::Always: | |
| return GL_ALWAYS; | |
| case wgpu::CompareFunction::Undefined: | |
| break; | |
| } | |
| UNREACHABLE(); | |
| } | |
| GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat) { | |
| switch (depthStencilFormat) { | |
| case wgpu::TextureFormat::Depth24PlusStencil8: | |
| case wgpu::TextureFormat::Depth32FloatStencil8: | |
| case wgpu::TextureFormat::Stencil8: | |
| return 0xFF; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| void CopyImageSubData(const OpenGLFunctions& gl, | |
| Aspect srcAspects, | |
| GLuint srcHandle, | |
| GLenum srcTarget, | |
| GLint srcLevel, | |
| const Origin3D& src, | |
| GLuint dstHandle, | |
| GLenum dstTarget, | |
| GLint dstLevel, | |
| const Origin3D& dst, | |
| const Extent3D& size) { | |
| if (gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2)) { | |
| gl.CopyImageSubData(srcHandle, srcTarget, srcLevel, src.x, src.y, src.z, dstHandle, | |
| dstTarget, dstLevel, dst.x, dst.y, dst.z, size.width, size.height, | |
| size.depthOrArrayLayers); | |
| return; | |
| } | |
| GLint prevReadFBO = 0, prevDrawFBO = 0; | |
| gl.GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prevReadFBO); | |
| gl.GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prevDrawFBO); | |
| // Generate temporary framebuffers for the blits. | |
| GLuint readFBO = 0, drawFBO = 0; | |
| gl.GenFramebuffers(1, &readFBO); | |
| gl.GenFramebuffers(1, &drawFBO); | |
| gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO); | |
| gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); | |
| // Reset state that may affect glBlitFramebuffer(). | |
| gl.Disable(GL_SCISSOR_TEST); | |
| GLenum blitMask = 0; | |
| if (srcAspects & Aspect::Color) { | |
| blitMask |= GL_COLOR_BUFFER_BIT; | |
| } | |
| if (srcAspects & Aspect::Depth) { | |
| blitMask |= GL_DEPTH_BUFFER_BIT; | |
| } | |
| if (srcAspects & Aspect::Stencil) { | |
| blitMask |= GL_STENCIL_BUFFER_BIT; | |
| } | |
| // Iterate over all layers, doing a single blit for each. | |
| for (uint32_t layer = 0; layer < size.depthOrArrayLayers; ++layer) { | |
| // Set attachments for all aspects. | |
| for (Aspect aspect : IterateEnumMask(srcAspects)) { | |
| GLenum glAttachment; | |
| switch (aspect) { | |
| case Aspect::Color: | |
| glAttachment = GL_COLOR_ATTACHMENT0; | |
| break; | |
| case Aspect::Depth: | |
| glAttachment = GL_DEPTH_ATTACHMENT; | |
| break; | |
| case Aspect::Stencil: | |
| glAttachment = GL_STENCIL_ATTACHMENT; | |
| break; | |
| case Aspect::CombinedDepthStencil: | |
| case Aspect::None: | |
| case Aspect::Plane0: | |
| case Aspect::Plane1: | |
| UNREACHABLE(); | |
| } | |
| if (srcTarget == GL_TEXTURE_2D) { | |
| gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, glAttachment, srcTarget, srcHandle, | |
| srcLevel); | |
| } else { | |
| gl.FramebufferTextureLayer(GL_READ_FRAMEBUFFER, glAttachment, srcHandle, srcLevel, | |
| src.z + layer); | |
| } | |
| if (dstTarget == GL_TEXTURE_2D) { | |
| gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, dstTarget, dstHandle, | |
| dstLevel); | |
| } else if (dstTarget == GL_TEXTURE_CUBE_MAP) { | |
| GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; | |
| gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, target, dstHandle, | |
| dstLevel); | |
| } else { | |
| gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, glAttachment, dstHandle, dstLevel, | |
| dst.z + layer); | |
| } | |
| } | |
| gl.BlitFramebuffer(src.x, src.y, src.x + size.width, src.y + size.height, dst.x, dst.y, | |
| dst.x + size.width, dst.y + size.height, blitMask, GL_NEAREST); | |
| } | |
| gl.Enable(GL_SCISSOR_TEST); | |
| gl.DeleteFramebuffers(1, &readFBO); | |
| gl.DeleteFramebuffers(1, &drawFBO); | |
| gl.BindFramebuffer(GL_READ_FRAMEBUFFER, prevReadFBO); | |
| gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, prevDrawFBO); | |
| } | |
| } // namespace dawn::native::opengl |