| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/native/vulkan/BindGroupLayoutVk.h" | |
| #include <map> | |
| #include <utility> | |
| #include "dawn/common/BitSetIterator.h" | |
| #include "dawn/common/ityp_vector.h" | |
| #include "dawn/native/CacheKey.h" | |
| #include "dawn/native/vulkan/DescriptorSetAllocator.h" | |
| #include "dawn/native/vulkan/DeviceVk.h" | |
| #include "dawn/native/vulkan/FencedDeleter.h" | |
| #include "dawn/native/vulkan/UtilsVulkan.h" | |
| #include "dawn/native/vulkan/VulkanError.h" | |
| namespace dawn::native::vulkan { | |
| namespace { | |
| VkShaderStageFlags VulkanShaderStageFlags(wgpu::ShaderStage stages) { | |
| VkShaderStageFlags flags = 0; | |
| if (stages & wgpu::ShaderStage::Vertex) { | |
| flags |= VK_SHADER_STAGE_VERTEX_BIT; | |
| } | |
| if (stages & wgpu::ShaderStage::Fragment) { | |
| flags |= VK_SHADER_STAGE_FRAGMENT_BIT; | |
| } | |
| if (stages & wgpu::ShaderStage::Compute) { | |
| flags |= VK_SHADER_STAGE_COMPUTE_BIT; | |
| } | |
| return flags; | |
| } | |
| } // anonymous namespace | |
| VkDescriptorType VulkanDescriptorType(const BindingInfo& bindingInfo) { | |
| switch (bindingInfo.bindingType) { | |
| case BindingInfoType::Buffer: | |
| switch (bindingInfo.buffer.type) { | |
| case wgpu::BufferBindingType::Uniform: | |
| if (bindingInfo.buffer.hasDynamicOffset) { | |
| return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; | |
| } | |
| return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | |
| case wgpu::BufferBindingType::Storage: | |
| case kInternalStorageBufferBinding: | |
| case wgpu::BufferBindingType::ReadOnlyStorage: | |
| if (bindingInfo.buffer.hasDynamicOffset) { | |
| return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC; | |
| } | |
| return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; | |
| case wgpu::BufferBindingType::Undefined: | |
| UNREACHABLE(); | |
| } | |
| case BindingInfoType::Sampler: | |
| return VK_DESCRIPTOR_TYPE_SAMPLER; | |
| case BindingInfoType::Texture: | |
| case BindingInfoType::ExternalTexture: | |
| return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; | |
| case BindingInfoType::StorageTexture: | |
| return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; | |
| } | |
| UNREACHABLE(); | |
| } | |
| // static | |
| ResultOrError<Ref<BindGroupLayout>> BindGroupLayout::Create( | |
| Device* device, | |
| const BindGroupLayoutDescriptor* descriptor, | |
| PipelineCompatibilityToken pipelineCompatibilityToken) { | |
| Ref<BindGroupLayout> bgl = | |
| AcquireRef(new BindGroupLayout(device, descriptor, pipelineCompatibilityToken)); | |
| DAWN_TRY(bgl->Initialize()); | |
| return bgl; | |
| } | |
| MaybeError BindGroupLayout::Initialize() { | |
| // Compute the bindings that will be chained in the DescriptorSetLayout create info. We add | |
| // one entry per binding set. This might be optimized by computing continuous ranges of | |
| // bindings of the same type. | |
| ityp::vector<BindingIndex, VkDescriptorSetLayoutBinding> bindings; | |
| bindings.reserve(GetBindingCount()); | |
| for (const auto& [_, bindingIndex] : GetBindingMap()) { | |
| const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex); | |
| VkDescriptorSetLayoutBinding vkBinding; | |
| vkBinding.binding = static_cast<uint32_t>(bindingIndex); | |
| vkBinding.descriptorType = VulkanDescriptorType(bindingInfo); | |
| vkBinding.descriptorCount = 1; | |
| vkBinding.stageFlags = VulkanShaderStageFlags(bindingInfo.visibility); | |
| vkBinding.pImmutableSamplers = nullptr; | |
| bindings.emplace_back(vkBinding); | |
| } | |
| VkDescriptorSetLayoutCreateInfo createInfo; | |
| createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; | |
| createInfo.pNext = nullptr; | |
| createInfo.flags = 0; | |
| createInfo.bindingCount = static_cast<uint32_t>(bindings.size()); | |
| createInfo.pBindings = bindings.data(); | |
| // Record cache key information now since the createInfo is not stored. | |
| StreamIn(&mCacheKey, createInfo); | |
| Device* device = ToBackend(GetDevice()); | |
| DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorSetLayout(device->GetVkDevice(), &createInfo, | |
| nullptr, &*mHandle), | |
| "CreateDescriptorSetLayout")); | |
| // Compute the size of descriptor pools used for this layout. | |
| std::map<VkDescriptorType, uint32_t> descriptorCountPerType; | |
| for (BindingIndex bindingIndex{0}; bindingIndex < GetBindingCount(); ++bindingIndex) { | |
| VkDescriptorType vulkanType = VulkanDescriptorType(GetBindingInfo(bindingIndex)); | |
| // map::operator[] will return 0 if the key doesn't exist. | |
| descriptorCountPerType[vulkanType]++; | |
| } | |
| // TODO(enga): Consider deduping allocators for layouts with the same descriptor type | |
| // counts. | |
| mDescriptorSetAllocator = | |
| DescriptorSetAllocator::Create(this, std::move(descriptorCountPerType)); | |
| SetLabelImpl(); | |
| return {}; | |
| } | |
| BindGroupLayout::BindGroupLayout(DeviceBase* device, | |
| const BindGroupLayoutDescriptor* descriptor, | |
| PipelineCompatibilityToken pipelineCompatibilityToken) | |
| : BindGroupLayoutBase(device, descriptor, pipelineCompatibilityToken), | |
| mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {} | |
| BindGroupLayout::~BindGroupLayout() = default; | |
| void BindGroupLayout::DestroyImpl() { | |
| BindGroupLayoutBase::DestroyImpl(); | |
| Device* device = ToBackend(GetDevice()); | |
| // DescriptorSetLayout aren't used by execution on the GPU and can be deleted at any time, | |
| // so we can destroy mHandle immediately instead of using the FencedDeleter. | |
| // (Swiftshader implements this wrong b/154522740). | |
| // In practice, the GPU is done with all descriptor sets because bind group deallocation | |
| // refs the bind group layout so that once the bind group is finished being used, we can | |
| // recycle its descriptor set. | |
| if (mHandle != VK_NULL_HANDLE) { | |
| device->fn.DestroyDescriptorSetLayout(device->GetVkDevice(), mHandle, nullptr); | |
| mHandle = VK_NULL_HANDLE; | |
| } | |
| mDescriptorSetAllocator = nullptr; | |
| } | |
| VkDescriptorSetLayout BindGroupLayout::GetHandle() const { | |
| return mHandle; | |
| } | |
| ResultOrError<Ref<BindGroup>> BindGroupLayout::AllocateBindGroup( | |
| Device* device, | |
| const BindGroupDescriptor* descriptor) { | |
| DescriptorSetAllocation descriptorSetAllocation; | |
| DAWN_TRY_ASSIGN(descriptorSetAllocation, mDescriptorSetAllocator->Allocate()); | |
| return AcquireRef(mBindGroupAllocator.Allocate(device, descriptor, descriptorSetAllocation)); | |
| } | |
| void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup, | |
| DescriptorSetAllocation* descriptorSetAllocation) { | |
| mDescriptorSetAllocator->Deallocate(descriptorSetAllocation); | |
| mBindGroupAllocator.Deallocate(bindGroup); | |
| } | |
| void BindGroupLayout::SetLabelImpl() { | |
| SetDebugName(ToBackend(GetDevice()), mHandle, "Dawn_BindGroupLayout", GetLabel()); | |
| } | |
| } // namespace dawn::native::vulkan |