commit | 679cf4f3517b4008ed12ba66bdfd5781a3c72b9c | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Sat Sep 03 21:43:01 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Sep 03 21:43:01 2022 +0000 |
tree | 134675709a54559b0271c16f531283a4a86b806f | |
parent | 1741f4443ecb11fdd80a4be550f171f9885a52fa [diff] |
tint: HLSL and GLSL backends now emit 0 for inf and nan Bug: tint:1581 Change-Id: I62dcde177c3b82408cd8d737526d10d481b48a17 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101240 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.