blob: dfeccecfd42299d17989b91650dc52f379e0d0d4 [file] [log] [blame]
#version 310 es
layout(binding = 4) uniform Uniforms_ubo {
uint i;
uint j;
} uniforms;
void tint_symbol() {
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
m1[uniforms.i] = vec4(1.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}