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#include <metal_stdlib>
using namespace metal;
float4 tint_degrees(float4 param_0) {
return param_0 * 57.295779513082322865;
}
float3 tint_degrees_1(float3 param_0) {
return param_0 * 57.295779513082322865;
}
float2 tint_degrees_2(float2 param_0) {
return param_0 * 57.295779513082322865;
}
float tint_degrees_3(float param_0) {
return param_0 * 57.295779513082322865;
}
kernel void tint_symbol() {
float4 const a = tint_degrees(float4(0.0f));
float4 const b = tint_degrees(float4(1.0f));
float4 const c = tint_degrees(float4(1.0f, 2.0f, 3.0f, 4.0f));
float3 const d = tint_degrees_1(float3(0.0f));
float3 const e = tint_degrees_1(float3(1.0f));
float3 const f = tint_degrees_1(float3(1.0f, 2.0f, 3.0f));
float2 const g = tint_degrees_2(float2(0.0f));
float2 const h = tint_degrees_2(float2(1.0f));
float2 const i = tint_degrees_2(float2(1.0f, 2.0f));
float const j = tint_degrees_3(1.0f);
float const k = tint_degrees_3(2.0f);
float const l = tint_degrees_3(3.0f);
return;
}