| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Uniforms { |
| /* 0x0000 */ uint i; |
| }; |
| |
| struct OuterS { |
| tint_array<uint, 8> a1; |
| }; |
| |
| uint f(uint i) { |
| return (i + 1u); |
| } |
| |
| kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) { |
| OuterS s1 = {}; |
| float3 v = 0.0f; |
| v[s1.a1[(*(tint_symbol_2)).i]] = 1.0f; |
| uint const tint_symbol_1 = f(s1.a1[(*(tint_symbol_2)).i]); |
| v[tint_symbol_1] = 1.0f; |
| return; |
| } |
| |