Roll ANGLE from bc33b1584ff3 to 3700a05997b6 (15 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/bc33b1584ff3..3700a05997b6

2022-09-22 gman@chromium.org Revert "Add ReadPixels Perf Test"
2022-09-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 7d70d765a648 to 13962002fdf0 (7 revisions)
2022-09-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from d9371f187fcc to 7d70d765a648 (1 revision)
2022-09-21 chris@rive.app Implement the ANGLE_shader_pixel_local_storage API
2022-09-21 sharma.loic@gmail.com Only close COM if it was initialized
2022-09-21 syoussefi@chromium.org GLES1: Enable PointAntiAlias and RescaleNormal tests
2022-09-21 syoussefi@chromium.org GLES1: Fix behavior with incomplete mipmap textures
2022-09-21 abdolrashidi@google.com Suppress VVL error about vkCmdDraw-None
2022-09-21 robert.mader@collabora.com EGL: Implement EGL_EXT_image_dma_buf_import_modifiers
2022-09-21 syoussefi@chromium.org Vulkan: Fix validation error with unset-logic-op in UtilsVk
2022-09-21 abdolrashidi@google.com Suppress VVL error about input attachment desc
2022-09-21 gman@chromium.org Add ReadPixels Perf Test
2022-09-21 ynovikov@chromium.org End Mac 12.5.1 qualification for ANGLE on Intel
2022-09-21 lubosz.sarnecki@collabora.com FrameCapture: Capture Texture Environment in MEC.
2022-09-21 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from b405d5dd04c4 to 495c41ce34af (3 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: I977c5854c1a4e277ef3fdb8ec0762fe434accd1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103362
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: c6e7aec46e823e93dc88b76326c0ff3f986cb785
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.