Roll third_party/webgpu-cts/ 0fee76f32..deb4ba9f3 (12 commits)

Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/0fee76f32e7b..deb4ba9f335f
 - deb4ba wgsl: Remove gradients_in_varying_loop tests
 - e84b11 Add 'render_pass_and_bundle,device_mismatch' test to attachment_compatibility.spec.ts (#1858)
 - cca406 webgpu/shader/execution: More tightly scope validation to batches
 - 2e8bb0 webgpu/shader/execution: Reduce `const` case batch size
 - 042ae7 wgsl: Fix emission of f32 and f16 infinities. (#1862)
 - 050429 Update canvas_composite_alpha to test opaque alpha mode canvas composite (#1856)
 - 2a4dfd Update 'multisampled_validation' test in createBindGroupLayout.spec.ts (#1777)
 - b09c17 Update texture_must_have_correct_dimension test to handle storageTexture as well (#1851)
 - 09db86 Add a doc about Floating Point math as background on numeric testing (#1847)
 - 0860ad Update align tests for const expressions. (#1854)
 - e77a9f Implement  test in operation/rendering/blending.spec.ts (#1845)
 - 46e737 Update multisampled_validation test to check the sampleType as well (#1850)

Created with './tools/run cts roll'

Change-Id: Ic58d621db0aab0c847cf30deddb07b5108c466b6
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103600
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
4 files changed
tree: f2c8e26a7b5e7673cfd4527bb37a6b7372185977
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.