blob: 8944e7d25f6edbb6866f2886c6fce000dbebc48e [file] [log] [blame]
SKIP: FAILED - crbug.com/tint/1375
void set_scalar_float2x3(inout float2x3 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
break;
case 1:
mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
break;
}
}
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
}
}
void set_scalar_float3x2(inout float3x2 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xx == int2(0, 1)) ? val.xx : mat[0];
break;
case 1:
mat[1] = (row.xx == int2(0, 1)) ? val.xx : mat[1];
break;
case 2:
mat[2] = (row.xx == int2(0, 1)) ? val.xx : mat[2];
break;
}
}
void set_scalar_float3x3(inout float3x3 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
break;
case 1:
mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
break;
case 2:
mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2];
break;
}
}
void set_scalar_float3x4(inout float3x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
case 2:
mat[2] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[2];
break;
}
}
void set_scalar_float4x2(inout float4x2 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xx == int2(0, 1)) ? val.xx : mat[0];
break;
case 1:
mat[1] = (row.xx == int2(0, 1)) ? val.xx : mat[1];
break;
case 2:
mat[2] = (row.xx == int2(0, 1)) ? val.xx : mat[2];
break;
case 3:
mat[3] = (row.xx == int2(0, 1)) ? val.xx : mat[3];
break;
}
}
void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
break;
case 1:
mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
break;
case 2:
mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2];
break;
case 3:
mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3];
break;
}
}
void set_scalar_float4x4(inout float4x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
case 2:
mat[2] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[2];
break;
case 3:
mat[3] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[3];
break;
}
}
static int x_GLF_global_loop_count = 0;
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2x3 m23 = float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float2x4 m24 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3x2 m32 = float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3x3 m33 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3x4 m34 = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4x2 m42 = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4x4 m44 = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int i = 0;
int i_1 = 0;
int i_2 = 0;
int i_3 = 0;
int i_4 = 0;
int i_5 = 0;
int i_6 = 0;
int i_7 = 0;
int i_8 = 0;
int i_9 = 0;
int i_10 = 0;
int i_11 = 0;
int i_12 = 0;
int i_13 = 0;
int i_14 = 0;
int i_15 = 0;
int i_16 = 0;
int i_17 = 0;
int i_18 = 0;
int i_19 = 0;
int i_20 = 0;
int i_21 = 0;
int i_22 = 0;
int i_23 = 0;
int i_24 = 0;
int i_25 = 0;
int i_26 = 0;
int i_27 = 0;
int i_28 = 0;
int i_29 = 0;
int i_30 = 0;
int i_31 = 0;
int i_32 = 0;
int i_33 = 0;
int i_34 = 0;
int i_35 = 0;
int i_36 = 0;
int i_37 = 0;
float sum = 0.0f;
int r = 0;
x_GLF_global_loop_count = 0;
m23 = float2x3((0.0f).xxx, (0.0f).xxx);
m24 = float2x4((0.0f).xxxx, (0.0f).xxxx);
m32 = float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx);
m33 = float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx);
m34 = float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx);
m42 = float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx);
m43 = float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx);
m44 = float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx);
i = 0;
[loop] while (true) {
const int x_105 = i;
if ((x_105 < 1)) {
} else {
break;
}
i_1 = 0;
[loop] while (true) {
const int x_112 = i_1;
if ((x_112 < 1)) {
} else {
break;
}
i_2 = 0;
[loop] while (true) {
const int x_119 = i_2;
if ((x_119 < 1)) {
} else {
break;
}
i_3 = 0;
[loop] while (true) {
const int x_126 = i_3;
if ((x_126 < 1)) {
} else {
break;
}
i_4 = 0;
[loop] while (true) {
const int x_133 = i_4;
if ((x_133 < 1)) {
} else {
break;
}
i_5 = 0;
[loop] while (true) {
const int x_140 = i_5;
if ((x_140 < 1)) {
} else {
break;
}
i_6 = 0;
[loop] while (true) {
const int x_147 = i_6;
if ((x_147 < 1)) {
} else {
break;
}
i_7 = 0;
[loop] while (true) {
const int x_154 = i_7;
if ((x_154 < 1)) {
} else {
break;
}
i_8 = 0;
[loop] while (true) {
const int x_161 = i_8;
if ((x_161 < 1)) {
} else {
break;
}
i_9 = 0;
[loop] while (true) {
const int x_168 = i_9;
if ((x_168 < 1)) {
} else {
break;
}
i_10 = 0;
[loop] while (true) {
const int x_175 = i_10;
if ((x_175 < 1)) {
} else {
break;
}
i_11 = 0;
[loop] while (true) {
const int x_182 = i_11;
if ((x_182 < 1)) {
} else {
break;
}
i_12 = 0;
[loop] while (true) {
const int x_189 = i_12;
if ((x_189 < 1)) {
} else {
break;
}
i_13 = 0;
[loop] while (true) {
const int x_196 = i_13;
if ((x_196 < 1)) {
} else {
break;
}
i_14 = 0;
[loop] while (true) {
const int x_203 = i_14;
if ((x_203 < 1)) {
} else {
break;
}
i_15 = 0;
[loop] while (true) {
const int x_210 = i_15;
if ((x_210 < 1)) {
} else {
break;
}
i_16 = 0;
[loop] while (true) {
const int x_217 = i_16;
if ((x_217 < 1)) {
} else {
break;
}
i_17 = 0;
[loop] while (true) {
const int x_224 = i_17;
if ((x_224 < 1)) {
} else {
break;
}
i_18 = 0;
[loop] while (true) {
const int x_231 = i_18;
if ((x_231 < 1)) {
} else {
break;
}
i_19 = 0;
[loop] while (true) {
const int x_238 = i_19;
if ((x_238 < 1)) {
} else {
break;
}
i_20 = 0;
[loop] while (true) {
const int x_245 = i_20;
if ((x_245 < 1)) {
} else {
break;
}
i_21 = 0;
[loop] while (true) {
const int x_252 = i_21;
if ((x_252 < 1)) {
} else {
break;
}
i_22 = 0;
[loop] while (true) {
const int x_259 = i_22;
if ((x_259 < 1)) {
} else {
break;
}
i_23 = 0;
[loop] while (true) {
const int x_266 = i_23;
if ((x_266 < 1)) {
} else {
break;
}
i_24 = 0;
[loop] while (true) {
const int x_273 = i_24;
if ((x_273 < 1)) {
} else {
break;
}
i_25 = 0;
[loop] while (true) {
const int x_280 = i_25;
if ((x_280 < 1)) {
} else {
break;
}
i_26 = 0;
[loop] while (true) {
const int x_287 = i_26;
if ((x_287 < 1)) {
} else {
break;
}
i_27 = 0;
[loop] while (true) {
const int x_294 = i_27;
if ((x_294 < 1)) {
} else {
break;
}
i_28 = 0;
[loop] while (true) {
const int x_301 = i_28;
if ((x_301 < 1)) {
} else {
break;
}
i_29 = 0;
[loop] while (true) {
const int x_308 = i_29;
if ((x_308 < 1)) {
} else {
break;
}
i_30 = 0;
[loop] while (true) {
const int x_315 = i_30;
if ((x_315 < 1)) {
} else {
break;
}
i_31 = 0;
[loop] while (true) {
const int x_322 = i_31;
if ((x_322 < 1)) {
} else {
break;
}
i_32 = 0;
[loop] while (true) {
const int x_329 = i_32;
if ((x_329 < 1)) {
} else {
break;
}
i_33 = 0;
[loop] while (true) {
const int x_336 = i_33;
if ((x_336 < 1)) {
} else {
break;
}
i_34 = 0;
[loop] while (true) {
const int x_343 = i_34;
if ((x_343 < 1)) {
} else {
break;
}
i_35 = 0;
[loop] while (true) {
const int x_350 = i_35;
if ((x_350 < 1)) {
} else {
break;
}
i_36 = 0;
[loop] while (true) {
const int x_357 = i_36;
if ((x_357 < 1)) {
} else {
break;
}
i_37 = 0;
[loop] while (true) {
const int x_364 = i_37;
if ((x_364 < 1)) {
} else {
break;
}
[loop] while (true) {
const int x_371 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_371 + 1);
{
const int x_373 = x_GLF_global_loop_count;
if ((x_373 < 98)) {
} else {
break;
}
}
}
const int x_375 = i_37;
const int x_376 = i_37;
set_scalar_float2x3(m23, x_376, x_375, 1.0f);
const int x_378 = i_37;
const int x_379 = i_37;
set_scalar_float2x4(m24, x_379, x_378, 1.0f);
const int x_381 = i_37;
const int x_382 = i_37;
set_scalar_float3x2(m32, x_382, x_381, 1.0f);
const int x_384 = i_37;
const int x_385 = i_37;
set_scalar_float3x3(m33, x_385, x_384, 1.0f);
const int x_387 = i_37;
const int x_388 = i_37;
set_scalar_float3x4(m34, x_388, x_387, 1.0f);
const int x_390 = i_37;
const int x_391 = i_37;
set_scalar_float4x2(m42, x_391, x_390, 1.0f);
const int x_393 = i_37;
const int x_394 = i_37;
set_scalar_float4x3(m43, x_394, x_393, 1.0f);
const int x_396 = i_37;
const int x_397 = i_37;
set_scalar_float4x4(m44, x_397, x_396, 1.0f);
{
const int x_399 = i_37;
i_37 = (x_399 + 1);
}
}
{
const int x_401 = i_36;
i_36 = (x_401 + 1);
}
}
{
const int x_403 = i_35;
i_35 = (x_403 + 1);
}
}
{
const int x_405 = i_34;
i_34 = (x_405 + 1);
}
}
{
const int x_407 = i_33;
i_33 = (x_407 + 1);
}
}
{
const int x_409 = i_32;
i_32 = (x_409 + 1);
}
}
{
const int x_411 = i_31;
i_31 = (x_411 + 1);
}
}
{
const int x_413 = i_30;
i_30 = (x_413 + 1);
}
}
{
const int x_415 = i_29;
i_29 = (x_415 + 1);
}
}
{
const int x_417 = i_28;
i_28 = (x_417 + 1);
}
}
{
const int x_419 = i_27;
i_27 = (x_419 + 1);
}
}
{
const int x_421 = i_26;
i_26 = (x_421 + 1);
}
}
{
const int x_423 = i_25;
i_25 = (x_423 + 1);
}
}
{
const int x_425 = i_24;
i_24 = (x_425 + 1);
}
}
{
const int x_427 = i_23;
i_23 = (x_427 + 1);
}
}
{
const int x_429 = i_22;
i_22 = (x_429 + 1);
}
}
{
const int x_431 = i_21;
i_21 = (x_431 + 1);
}
}
{
const int x_433 = i_20;
i_20 = (x_433 + 1);
}
}
{
const int x_435 = i_19;
i_19 = (x_435 + 1);
}
}
{
const int x_437 = i_18;
i_18 = (x_437 + 1);
}
}
{
const int x_439 = i_17;
i_17 = (x_439 + 1);
}
}
{
const int x_441 = i_16;
i_16 = (x_441 + 1);
}
}
{
const int x_443 = i_15;
i_15 = (x_443 + 1);
}
}
{
const int x_445 = i_14;
i_14 = (x_445 + 1);
}
}
{
const int x_447 = i_13;
i_13 = (x_447 + 1);
}
}
{
const int x_449 = i_12;
i_12 = (x_449 + 1);
}
}
{
const int x_451 = i_11;
i_11 = (x_451 + 1);
}
}
{
const int x_453 = i_10;
i_10 = (x_453 + 1);
}
}
{
const int x_455 = i_9;
i_9 = (x_455 + 1);
}
}
{
const int x_457 = i_8;
i_8 = (x_457 + 1);
}
}
{
const int x_459 = i_7;
i_7 = (x_459 + 1);
}
}
{
const int x_461 = i_6;
i_6 = (x_461 + 1);
}
}
{
const int x_463 = i_5;
i_5 = (x_463 + 1);
}
}
{
const int x_465 = i_4;
i_4 = (x_465 + 1);
}
}
{
const int x_467 = i_3;
i_3 = (x_467 + 1);
}
}
{
const int x_469 = i_2;
i_2 = (x_469 + 1);
}
}
{
const int x_471 = i_1;
i_1 = (x_471 + 1);
}
}
{
const int x_473 = i;
i = (x_473 + 1);
}
}
sum = 0.0f;
r = 0;
[loop] while (true) {
const int x_479 = x_GLF_global_loop_count;
if ((x_479 < 100)) {
} else {
break;
}
const int x_482 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_482 + 1);
const int x_484 = r;
const float x_486 = m23[0][x_484];
const float x_487 = sum;
sum = (x_487 + x_486);
const int x_489 = r;
const float x_491 = m24[0][x_489];
const float x_492 = sum;
sum = (x_492 + x_491);
const int x_494 = r;
const float x_496 = m32[0][x_494];
const float x_497 = sum;
sum = (x_497 + x_496);
const int x_499 = r;
const float x_501 = m33[0][x_499];
const float x_502 = sum;
sum = (x_502 + x_501);
const int x_504 = r;
const float x_506 = m34[0][x_504];
const float x_507 = sum;
sum = (x_507 + x_506);
const int x_509 = r;
const float x_511 = m42[0][x_509];
const float x_512 = sum;
sum = (x_512 + x_511);
const int x_514 = r;
const float x_516 = m43[0][x_514];
const float x_517 = sum;
sum = (x_517 + x_516);
const int x_519 = r;
const float x_521 = m44[0][x_519];
const float x_522 = sum;
sum = (x_522 + x_521);
{
const int x_524 = r;
r = (x_524 + 1);
}
}
const float x_526 = sum;
if ((x_526 == 8.0f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = (0.0f).xxxx;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
FXC validation failure:
C:\src\dawn\test\tint\Shader@0x000001C31974FD40(409,76-87): error X3531: can't unroll loops marked with loop attribute