commit | b68cd1a212de14515b2c13aca2203591b5f2cf2c | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Fri Oct 07 20:53:17 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 07 20:53:17 2022 +0000 |
tree | 8cfbb05c66c11039fe23312ce75d30b6c4c2fbc9 | |
parent | 007ddcad3294b17d324d4e8126527aa0303a4560 [diff] |
Split Vulkan command buffers to work around bug There's a bug in some Qualcomm devices where using a depth/stencil texture as a render attachment and then sampling it in a compute pass causes a crash. This only happens, however, if the two passes occur as part of the same Vulkan command buffer. To work around the issue, this change splits the Vulkan command buffer while recording any time it identifies that the problematic scenario may occur. Bug: dawn:1564 Change-Id: Ie137e9118ef9cc41f5908ca32c72c33f3798cd71 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104860 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.