commit | 5dac4f9644f80fb2ce8cadfcb4b63a25c22a25cf | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Oct 10 15:16:23 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 10 15:16:23 2022 +0000 |
tree | 965858b9933aad6bad5163cf68dd7a6b6fdfd308 | |
parent | a4f064e3a76835dc72a76c2733f2d1c3571314c2 [diff] |
tools/remote-compile: Handle socket disconnects If the socket disconnected mid-communication, the server could spin, waiting for new data. Actually handle recv() errors, preventing the server spinning itself to death. Also fix code style to be more tint-like (snake_case variables, PascalCase functions) Change-Id: I9fcbfde303a8624e7e1ff87abd33581589f4da42 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105142 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.