| #version 310 es | 
 |  | 
 | struct ComputeInputs0 { | 
 |   uvec3 local_invocation_id; | 
 | }; | 
 |  | 
 | struct ComputeInputs1 { | 
 |   uvec3 workgroup_id; | 
 | }; | 
 |  | 
 | void tint_symbol(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) { | 
 |   uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   ComputeInputs0 tint_symbol_1 = ComputeInputs0(gl_LocalInvocationID); | 
 |   ComputeInputs1 tint_symbol_2 = ComputeInputs1(gl_WorkGroupID); | 
 |   tint_symbol(tint_symbol_1, gl_LocalInvocationIndex, gl_GlobalInvocationID, tint_symbol_2); | 
 |   return; | 
 | } |