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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/transform/renamer.h"
#include <memory>
#include "gmock/gmock.h"
#include "src/tint/transform/test_helper.h"
namespace tint::transform {
namespace {
constexpr const char kUnicodeIdentifier[] = // "𝖎𝖉𝖊𝖓𝖙𝖎𝖋𝖎𝖊𝖗123"
"\xf0\x9d\x96\x8e\xf0\x9d\x96\x89\xf0\x9d\x96\x8a\xf0\x9d\x96\x93"
"\xf0\x9d\x96\x99\xf0\x9d\x96\x8e\xf0\x9d\x96\x8b\xf0\x9d\x96\x8e"
"\xf0\x9d\x96\x8a\xf0\x9d\x96\x97\x31\x32\x33";
using ::testing::ContainerEq;
using RenamerTest = TransformTest;
TEST_F(RenamerTest, EmptyModule) {
auto* src = "";
auto* expect = "";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
auto* data = got.data.Get<Renamer::Data>();
ASSERT_EQ(data->remappings.size(), 0u);
}
TEST_F(RenamerTest, BasicModuleVertexIndex) {
auto* src = R"(
fn test(vert_idx : u32) -> u32 {
return vert_idx;
}
@vertex
fn entry(@builtin(vertex_index) vert_idx : u32
) -> @builtin(position) vec4<f32> {
_ = test(vert_idx);
return vec4<f32>();
}
)";
auto* expect = R"(
fn tint_symbol(tint_symbol_1 : u32) -> u32 {
return tint_symbol_1;
}
@vertex
fn tint_symbol_2(@builtin(vertex_index) tint_symbol_1 : u32) -> @builtin(position) vec4<f32> {
_ = tint_symbol(tint_symbol_1);
return vec4<f32>();
}
)";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
auto* data = got.data.Get<Renamer::Data>();
ASSERT_NE(data, nullptr);
Renamer::Data::Remappings expected_remappings = {
{"vert_idx", "tint_symbol_1"},
{"test", "tint_symbol"},
{"entry", "tint_symbol_2"},
};
EXPECT_THAT(data->remappings, ContainerEq(expected_remappings));
}
TEST_F(RenamerTest, PreserveSwizzles) {
auto* src = R"(
@vertex
fn entry() -> @builtin(position) vec4<f32> {
var v : vec4<f32>;
var rgba : f32;
var xyzw : f32;
return v.zyxw + v.rgab;
}
)";
auto* expect = R"(
@vertex
fn tint_symbol() -> @builtin(position) vec4<f32> {
var tint_symbol_1 : vec4<f32>;
var tint_symbol_2 : f32;
var tint_symbol_3 : f32;
return (tint_symbol_1.zyxw + tint_symbol_1.rgab);
}
)";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
auto* data = got.data.Get<Renamer::Data>();
ASSERT_NE(data, nullptr);
Renamer::Data::Remappings expected_remappings = {
{"entry", "tint_symbol"},
{"v", "tint_symbol_1"},
{"rgba", "tint_symbol_2"},
{"xyzw", "tint_symbol_3"},
};
EXPECT_THAT(data->remappings, ContainerEq(expected_remappings));
}
TEST_F(RenamerTest, PreserveBuiltins) {
auto* src = R"(
@vertex
fn entry() -> @builtin(position) vec4<f32> {
var blah : vec4<f32>;
return abs(blah);
}
)";
auto* expect = R"(
@vertex
fn tint_symbol() -> @builtin(position) vec4<f32> {
var tint_symbol_1 : vec4<f32>;
return abs(tint_symbol_1);
}
)";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
auto* data = got.data.Get<Renamer::Data>();
ASSERT_NE(data, nullptr);
Renamer::Data::Remappings expected_remappings = {
{"entry", "tint_symbol"},
{"blah", "tint_symbol_1"},
};
EXPECT_THAT(data->remappings, ContainerEq(expected_remappings));
}
TEST_F(RenamerTest, PreserveBuiltinTypes) {
auto* src = R"(
@compute @workgroup_size(1)
fn entry() {
var a = modf(1.0).whole;
var b = modf(1.0).fract;
var c = frexp(1.0).sig;
var d = frexp(1.0).exp;
}
)";
auto* expect = R"(
@compute @workgroup_size(1)
fn tint_symbol() {
var tint_symbol_1 = modf(1.0).whole;
var tint_symbol_2 = modf(1.0).fract;
var tint_symbol_3 = frexp(1.0).sig;
var tint_symbol_4 = frexp(1.0).exp;
}
)";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
auto* data = got.data.Get<Renamer::Data>();
ASSERT_NE(data, nullptr);
Renamer::Data::Remappings expected_remappings = {
{"entry", "tint_symbol"}, {"a", "tint_symbol_1"}, {"b", "tint_symbol_2"},
{"c", "tint_symbol_3"}, {"d", "tint_symbol_4"},
};
EXPECT_THAT(data->remappings, ContainerEq(expected_remappings));
}
TEST_F(RenamerTest, PreserveUnicode) {
auto src = R"(
@fragment
fn frag_main() {
var )" + std::string(kUnicodeIdentifier) +
R"( : i32;
}
)";
auto expect = src;
DataMap inputs;
inputs.Add<Renamer::Config>(Renamer::Target::kMslKeywords,
/* preserve_unicode */ true);
auto got = Run<Renamer>(src, inputs);
EXPECT_EQ(expect, str(got));
}
TEST_F(RenamerTest, AttemptSymbolCollision) {
auto* src = R"(
@vertex
fn entry() -> @builtin(position) vec4<f32> {
var tint_symbol : vec4<f32>;
var tint_symbol_2 : vec4<f32>;
var tint_symbol_4 : vec4<f32>;
return tint_symbol + tint_symbol_2 + tint_symbol_4;
}
)";
auto* expect = R"(
@vertex
fn tint_symbol() -> @builtin(position) vec4<f32> {
var tint_symbol_1 : vec4<f32>;
var tint_symbol_2 : vec4<f32>;
var tint_symbol_3 : vec4<f32>;
return ((tint_symbol_1 + tint_symbol_2) + tint_symbol_3);
}
)";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
auto* data = got.data.Get<Renamer::Data>();
ASSERT_NE(data, nullptr);
Renamer::Data::Remappings expected_remappings = {
{"entry", "tint_symbol"},
{"tint_symbol", "tint_symbol_1"},
{"tint_symbol_2", "tint_symbol_2"},
{"tint_symbol_4", "tint_symbol_3"},
};
EXPECT_THAT(data->remappings, ContainerEq(expected_remappings));
}
using RenamerTestGlsl = TransformTestWithParam<std::string>;
using RenamerTestHlsl = TransformTestWithParam<std::string>;
using RenamerTestMsl = TransformTestWithParam<std::string>;
TEST_P(RenamerTestGlsl, Keywords) {
auto keyword = GetParam();
auto src = R"(
@fragment
fn frag_main() {
var )" + keyword +
R"( : i32;
}
)";
auto* expect = R"(
@fragment
fn frag_main() {
var tint_symbol : i32;
}
)";
DataMap inputs;
inputs.Add<Renamer::Config>(Renamer::Target::kGlslKeywords,
/* preserve_unicode */ false);
auto got = Run<Renamer>(src, inputs);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerTestHlsl, Keywords) {
auto keyword = GetParam();
auto src = R"(
@fragment
fn frag_main() {
var )" + keyword +
R"( : i32;
}
)";
auto* expect = R"(
@fragment
fn frag_main() {
var tint_symbol : i32;
}
)";
DataMap inputs;
inputs.Add<Renamer::Config>(Renamer::Target::kHlslKeywords,
/* preserve_unicode */ false);
auto got = Run<Renamer>(src, inputs);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerTestMsl, Keywords) {
auto keyword = GetParam();
auto src = R"(
@fragment
fn frag_main() {
var )" + keyword +
R"( : i32;
}
)";
auto* expect = R"(
@fragment
fn frag_main() {
var tint_symbol : i32;
}
)";
DataMap inputs;
inputs.Add<Renamer::Config>(Renamer::Target::kMslKeywords,
/* preserve_unicode */ false);
auto got = Run<Renamer>(src, inputs);
EXPECT_EQ(expect, str(got));
}
INSTANTIATE_TEST_SUITE_P(RenamerTestGlsl,
RenamerTestGlsl,
testing::Values( // "active", // Also reserved in WGSL
// "asm", // WGSL keyword
"atomic_uint",
// "attribute", // Also reserved in WGSL
// "bool", // WGSL keyword
// "break", // WGSL keyword
"buffer",
"bvec2",
"bvec3",
"bvec4",
// "case", // WGSL keyword
// "cast", // Also reserved in WGSL
"centroid",
// "class", // Also reserved in WGSL
// "coherent", // Also reserved in WGSL
// "common", // Also reserved in WGSL
// "const", // WGSL keyword
// "continue", // WGSL keyword
// "default", // WGSL keyword
// "discard", // WGSL keyword
"dmat2",
"dmat2x2",
"dmat2x3",
"dmat2x4",
"dmat3",
"dmat3x2",
"dmat3x3",
"dmat3x4",
"dmat4",
"dmat4x2",
"dmat4x3",
"dmat4x4",
// "do", // WGSL keyword
"double",
"dvec2",
"dvec3",
"dvec4",
// "else" // WGSL keyword
// "enum", // WGSL keyword
// "extern", // Also reserved in WGSL
// "external", // Also reserved in WGSL
// "false", // WGSL keyword
// "filter", // Also reserved in WGSL
"fixed",
"flat",
"float",
// "for", // WGSL keyword
"fvec2",
"fvec3",
"fvec4",
"gl_BaseInstance",
"gl_BaseVertex",
"gl_ClipDistance",
"gl_DepthRangeParameters",
"gl_DrawID",
"gl_FragCoord",
"gl_FragDepth",
"gl_FrontFacing",
"gl_GlobalInvocationID",
"gl_InstanceID",
"gl_LocalInvocationID",
"gl_LocalInvocationIndex",
"gl_NumSamples",
"gl_NumWorkGroups",
"gl_PerVertex",
"gl_PointCoord",
"gl_PointSize",
"gl_Position",
"gl_PrimitiveID",
"gl_SampleID",
"gl_SampleMask",
"gl_SampleMaskIn",
"gl_SamplePosition",
"gl_VertexID",
"gl_WorkGroupID",
"gl_WorkGroupSize",
// "goto", // Also reserved in WGSL
"half",
// "highp", // Also reserved in WGSL
"hvec2",
"hvec3",
"hvec4",
// "if", // WGSL keyword
"iimage1D",
"iimage1DArray",
"iimage2D",
"iimage2DArray",
"iimage2DMS",
"iimage2DMSArray",
"iimage2DRect",
"iimage3D",
"iimageBuffer",
"iimageCube",
"iimageCubeArray",
"image1D",
"image1DArray",
"image2D",
"image2DArray",
"image2DMS",
"image2DMSArray",
"image2DRect",
"image3D",
"imageBuffer",
"imageCube",
"imageCubeArray",
"in",
// "inline", // Also reserved in WGSL
// "inout", // Also reserved in WGSL
"input",
"int",
// "interface", // Also reserved in WGSL
// "invariant", // Also reserved in WGSL
"isampler1D",
"isampler1DArray",
"isampler2D",
"isampler2DArray",
"isampler2DMS",
"isampler2DMSArray",
"isampler2DRect",
"isampler3D",
"isamplerBuffer",
"isamplerCube",
"isamplerCubeArray",
"ivec2",
"ivec3",
"ivec4",
// "layout", // Also reserved in WGSL
"long",
// "lowp", // Also reserved in WGSL
// "mat2x2", // WGSL keyword
// "mat2x3", // WGSL keyword
// "mat2x4", // WGSL keyword
// "mat2",
"mat3",
// "mat3x2", // WGSL keyword
// "mat3x3", // WGSL keyword
// "mat3x4", // WGSL keyword
"mat4",
// "mat4x2", // WGSL keyword
// "mat4x3", // WGSL keyword
// "mat4x4", // WGSL keyword
// "mediump", // Also reserved in WGSL
// "namespace", // Also reserved in WGSL
// "noinline", // Also reserved in WGSL
// "noperspective", // Also reserved in WGSL
"out",
"output",
// "partition", // Also reserved in WGSL
// "patch", // Also reserved in WGSL
// "precise", // Also reserved in WGSL
// "precision", // Also reserved in WGSL
// "public", // Also reserved in WGSL
// "readonly", // Also reserved in WGSL
// "resource", // Also reserved in WGSL
// "restrict", // Also reserved in WGSL
// "return", // WGSL keyword
"sample",
"sampler1D",
"sampler1DArray",
"sampler1DArrayShadow",
"sampler1DShadow",
"sampler2D",
"sampler2DArray",
"sampler2DArrayShadow",
"sampler2DMS",
"sampler2DMSArray",
"sampler2DRect",
"sampler2DRectShadow",
"sampler2DShadow",
"sampler3D",
"sampler3DRect",
"samplerBuffer",
"samplerCube",
"samplerCubeArray",
"samplerCubeArrayShadow",
"samplerCubeShadow",
// "shared" // Also reserved in WGSL,
"short",
// "sizeof", // Also reserved in WGSL
// "smooth", // Also reserved in WGSL
// "static", // Also reserved in WGSL
// "struct", // WGSL keyword
// "subroutine", // Also reserved in WGSL
"superp",
// "switch", // WGSL keyword
// "template", // Also reserved in WGSL
// "this", // Also reserved in WGSL
// "true", // WGSL keyword
// "typedef", // WGSL keyword
"uimage1D",
"uimage1DArray",
"uimage2D",
"uimage2DArray",
"uimage2DMS",
"uimage2DMSArray",
"uimage2DRect",
"uimage3D",
"uimageBuffer",
"uimageCube",
"uimageCubeArray",
"uint",
// "uniform", // WGSL keyword
// "union", // Also reserved in WGSL
"unsigned",
"usampler1D",
"usampler1DArray",
"usampler2D",
"usampler2DArray",
"usampler2DMS",
"usampler2DMSArray",
"usampler2DRect",
"usampler3D",
"usamplerBuffer",
"usamplerCube",
"usamplerCubeArray",
// "using", // WGSL keyword
"uvec2",
"uvec3",
"uvec4",
// "varying", // Also reserved in WGSL
// "vec2", // WGSL keyword
// "vec3", // WGSL keyword
// "vec4", // WGSL keyword
// "void", // WGSL keyword
// "volatile", // Also reserved in WGSL
// "while", // WGSL keyword
// "writeonly", // Also reserved in WGSL
kUnicodeIdentifier));
INSTANTIATE_TEST_SUITE_P(RenamerTestHlsl,
RenamerTestHlsl,
testing::Values("AddressU",
"AddressV",
"AddressW",
"AllMemoryBarrier",
"AllMemoryBarrierWithGroupSync",
"AppendStructuredBuffer",
"BINORMAL",
"BLENDINDICES",
"BLENDWEIGHT",
"BlendState",
"BorderColor",
"Buffer",
"ByteAddressBuffer",
"COLOR",
"CheckAccessFullyMapped",
"ComparisonFunc",
// "CompileShader", // Also reserved in WGSL
// "ComputeShader", // Also reserved in WGSL
"ConsumeStructuredBuffer",
"D3DCOLORtoUBYTE4",
"DEPTH",
"DepthStencilState",
"DepthStencilView",
"DeviceMemoryBarrier",
"DeviceMemroyBarrierWithGroupSync",
// "DomainShader", // Also reserved in WGSL
"EvaluateAttributeAtCentroid",
"EvaluateAttributeAtSample",
"EvaluateAttributeSnapped",
"FOG",
"Filter",
// "GeometryShader", // Also reserved in WGSL
"GetRenderTargetSampleCount",
"GetRenderTargetSamplePosition",
"GroupMemoryBarrier",
"GroupMemroyBarrierWithGroupSync",
// "Hullshader", // Also reserved in WGSL
"InputPatch",
"InterlockedAdd",
"InterlockedAnd",
"InterlockedCompareExchange",
"InterlockedCompareStore",
"InterlockedExchange",
"InterlockedMax",
"InterlockedMin",
"InterlockedOr",
"InterlockedXor",
"LineStream",
"MaxAnisotropy",
"MaxLOD",
"MinLOD",
"MipLODBias",
"NORMAL",
// "NULL", // Also reserved in WGSL
"Normal",
"OutputPatch",
"POSITION",
"POSITIONT",
"PSIZE",
"PixelShader",
"PointStream",
"Process2DQuadTessFactorsAvg",
"Process2DQuadTessFactorsMax",
"Process2DQuadTessFactorsMin",
"ProcessIsolineTessFactors",
"ProcessQuadTessFactorsAvg",
"ProcessQuadTessFactorsMax",
"ProcessQuadTessFactorsMin",
"ProcessTriTessFactorsAvg",
"ProcessTriTessFactorsMax",
"ProcessTriTessFactorsMin",
"RWBuffer",
"RWByteAddressBuffer",
"RWStructuredBuffer",
"RWTexture1D",
"RWTexture1DArray",
"RWTexture2D",
"RWTexture2DArray",
"RWTexture3D",
"RasterizerState",
"RenderTargetView",
"SV_ClipDistance",
"SV_Coverage",
"SV_CullDistance",
"SV_Depth",
"SV_DepthGreaterEqual",
"SV_DepthLessEqual",
"SV_DispatchThreadID",
"SV_DomainLocation",
"SV_GSInstanceID",
"SV_GroupID",
"SV_GroupIndex",
"SV_GroupThreadID",
"SV_InnerCoverage",
"SV_InsideTessFactor",
"SV_InstanceID",
"SV_IsFrontFace",
"SV_OutputControlPointID",
"SV_Position",
"SV_PrimitiveID",
"SV_RenderTargetArrayIndex",
"SV_SampleIndex",
"SV_StencilRef",
"SV_Target",
"SV_TessFactor",
"SV_VertexArrayIndex",
"SV_VertexID",
"Sampler",
"Sampler1D",
"Sampler2D",
"Sampler3D",
"SamplerCUBE",
"SamplerComparisonState",
"SamplerState",
"StructuredBuffer",
"TANGENT",
"TESSFACTOR",
"TEXCOORD",
"Texcoord",
"Texture",
"Texture1D",
"Texture1DArray",
"Texture2D",
"Texture2DArray",
"Texture2DMS",
"Texture2DMSArray",
"Texture3D",
"TextureCube",
"TextureCubeArray",
"TriangleStream",
"VFACE",
"VPOS",
"VertexShader",
"abort",
// "abs", // WGSL builtin
// "acos", // WGSL builtin
// "all", // WGSL builtin
"allow_uav_condition",
// "any", // WGSL builtin
"asdouble",
"asfloat",
// "asin", // WGSL builtin
"asint",
// "asm", // WGSL keyword
// "asm_fragment", // Also reserved in WGSL
"asuint",
// "atan", // WGSL builtin
// "atan2", // WGSL builtin
// "auto", // Also reserved in WGSL
// "bool", // WGSL keyword
"bool1",
"bool1x1",
"bool1x2",
"bool1x3",
"bool1x4",
"bool2",
"bool2x1",
"bool2x2",
"bool2x3",
"bool2x4",
"bool3",
"bool3x1",
"bool3x2",
"bool3x3",
"bool3x4",
"bool4",
"bool4x1",
"bool4x2",
"bool4x3",
"bool4x4",
"branch",
// "break", // WGSL keyword
// "call", // WGSL builtin
// "case", // WGSL keyword
// "catch", // Also reserved in WGSL
"cbuffer",
// "ceil", // WGSL builtin
"centroid",
"char",
// "clamp", // WGSL builtin
// "class", // Also reserved in WGSL
"clip",
// "column_major", // Also reserved in WGSL
// "compile", // Also reserved in WGSL
// "compile_fragment", // Also reserved in WGSL
// "const", // WGSL keyword
// "const_cast", // Also reserved in WGSL
// "continue", // WGSL keyword
// "cos", // WGSL builtin
// "cosh", // WGSL builtin
"countbits",
// "cross", // WGSL builtin
"ddx",
"ddx_coarse",
"ddx_fine",
"ddy",
"ddy_coarse",
"ddy_fine",
// "default", // WGSL keyword
"degrees",
// "delete", // Also reserved in WGSL
// "determinant", // WGSL builtin
// "discard", // WGSL keyword
// "distance", // WGSL builtin
// "do", // WGSL keyword
// "dot", // WGSL builtin
"double",
"double1",
"double1x1",
"double1x2",
"double1x3",
"double1x4",
"double2",
"double2x1",
"double2x2",
"double2x3",
"double2x4",
"double3",
"double3x1",
"double3x2",
"double3x3",
"double3x4",
"double4",
"double4x1",
"double4x2",
"double4x3",
"double4x4",
"dst",
"dword",
"dword1",
"dword1x1",
"dword1x2",
"dword1x3",
"dword1x4",
"dword2",
"dword2x1",
"dword2x2",
"dword2x3",
"dword2x4",
"dword3",
"dword3x1",
"dword3x2",
"dword3x3",
"dword3x4",
"dword4",
"dword4x1",
"dword4x2",
"dword4x3",
"dword4x4",
// "dynamic_cast", // Also reserved in WGSL
// "else", // WGSL keyword
// "enum", // WGSL keyword
"errorf",
// "exp", // WGSL builtin
// "exp2", // WGSL builtin
// "explicit", // Also reserved in WGSL
// "export", // Also reserved in WGSL
// "extern", // Also reserved in WGSL
"f16to32",
"f32tof16",
// "faceforward", // WGSL builtin
// "false", // WGSL keyword
"fastopt",
"firstbithigh",
"firstbitlow",
"flatten",
"float",
"float1",
"float1x1",
"float1x2",
"float1x3",
"float1x4",
"float2",
"float2x1",
"float2x2",
"float2x3",
"float2x4",
"float3",
"float3x1",
"float3x2",
"float3x3",
"float3x4",
"float4",
"float4x1",
"float4x2",
"float4x3",
"float4x4",
// "floor", // WGSL builtin
// "fma", // WGSL builtin
"fmod",
// "for", // WGSL keyword
"forcecase",
"frac",
// "frexp", // WGSL builtin
// "friend", // Also reserved in WGSL
// "fwidth", // WGSL builtin
// "fxgroup", // Also reserved in WGSL
// "goto", // Also reserved in WGSL
// "groupshared", // Also reserved in WGSL
"half",
"half1",
"half1x1",
"half1x2",
"half1x3",
"half1x4",
"half2",
"half2x1",
"half2x2",
"half2x3",
"half2x4",
"half3",
"half3x1",
"half3x2",
"half3x3",
"half3x4",
"half4",
"half4x1",
"half4x2",
"half4x3",
"half4x4",
// "if", // WGSL keyword
// "in", // WGSL keyword
// "inline", // Also reserved in WGSL
// "inout", // Also reserved in WGSL
"int",
"int1",
"int1x1",
"int1x2",
"int1x3",
"int1x4",
"int2",
"int2x1",
"int2x2",
"int2x3",
"int2x4",
"int3",
"int3x1",
"int3x2",
"int3x3",
"int3x4",
"int4",
"int4x1",
"int4x2",
"int4x3",
"int4x4",
// "interface", // Also reserved in WGSL
"isfinite",
"isinf",
"isnan",
// "ldexp", // WGSL builtin
// "length", // WGSL builtin
"lerp",
// "line", // Also reserved in WGSL
// "lineadj", // Also reserved in WGSL
"linear",
"lit",
// "log", // WGSL builtin
"log10",
// "log2", // WGSL builtin
"long",
// "loop", // WGSL keyword
"mad",
"matrix",
// "max", // WGSL builtin
// "min", // WGSL builtin
"min10float",
"min10float1",
"min10float1x1",
"min10float1x2",
"min10float1x3",
"min10float1x4",
"min10float2",
"min10float2x1",
"min10float2x2",
"min10float2x3",
"min10float2x4",
"min10float3",
"min10float3x1",
"min10float3x2",
"min10float3x3",
"min10float3x4",
"min10float4",
"min10float4x1",
"min10float4x2",
"min10float4x3",
"min10float4x4",
"min12int",
"min12int1",
"min12int1x1",
"min12int1x2",
"min12int1x3",
"min12int1x4",
"min12int2",
"min12int2x1",
"min12int2x2",
"min12int2x3",
"min12int2x4",
"min12int3",
"min12int3x1",
"min12int3x2",
"min12int3x3",
"min12int3x4",
"min12int4",
"min12int4x1",
"min12int4x2",
"min12int4x3",
"min12int4x4",
"min16float",
"min16float1",
"min16float1x1",
"min16float1x2",
"min16float1x3",
"min16float1x4",
"min16float2",
"min16float2x1",
"min16float2x2",
"min16float2x3",
"min16float2x4",
"min16float3",
"min16float3x1",
"min16float3x2",
"min16float3x3",
"min16float3x4",
"min16float4",
"min16float4x1",
"min16float4x2",
"min16float4x3",
"min16float4x4",
"min16int",
"min16int1",
"min16int1x1",
"min16int1x2",
"min16int1x3",
"min16int1x4",
"min16int2",
"min16int2x1",
"min16int2x2",
"min16int2x3",
"min16int2x4",
"min16int3",
"min16int3x1",
"min16int3x2",
"min16int3x3",
"min16int3x4",
"min16int4",
"min16int4x1",
"min16int4x2",
"min16int4x3",
"min16int4x4",
"min16uint",
"min16uint1",
"min16uint1x1",
"min16uint1x2",
"min16uint1x3",
"min16uint1x4",
"min16uint2",
"min16uint2x1",
"min16uint2x2",
"min16uint2x3",
"min16uint2x4",
"min16uint3",
"min16uint3x1",
"min16uint3x2",
"min16uint3x3",
"min16uint3x4",
"min16uint4",
"min16uint4x1",
"min16uint4x2",
"min16uint4x3",
"min16uint4x4",
// "modf", // WGSL builtin
"msad4",
"mul",
// "mutable", // Also reserved in WGSL
// "namespace", // Also reserved in WGSL
// "new", // Also reserved in WGSL
// "nointerpolation", // Also reserved in WGSL
"noise",
// "noperspective", // Also reserved in WGSL
// "normalize", // WGSL builtin
"numthreads",
// "operator", // Also reserved in WGSL
// "out", // WGSL keyword
// "packoffset", // Also reserved in WGSL
// "pass", // Also reserved in WGSL
// "pixelfragment", // Also reserved in WGSL
"pixelshader",
// "point", // Also reserved in WGSL
// "pow", // WGSL builtin
// "precise", // Also reserved in WGSL
"printf",
// "private", // WGSL keyword
// "protected", // Also reserved in WGSL
// "public", // Also reserved in WGSL
"radians",
"rcp",
// "reflect", // WGSL builtin
"refract",
// "register", // Also reserved in WGSL
// "reinterpret_cast", // Also reserved in WGSL
// "return", // WGSL keyword
// "reversebits", // WGSL builtin
// "round", // WGSL builtin
"row_major",
"rsqrt",
"sample",
"sampler1D",
"sampler2D",
"sampler3D",
"samplerCUBE",
"sampler_state",
"saturate",
// "shared", // Also reserved in WGSL
"short",
// "sign", // WGSL builtin
// "signed", // Also reserved in WGSL
// "sin", // WGSL builtin
"sincos",
// "sinh", // WGSL builtin
// "sizeof", // Also reserved in WGSL
// "smoothstep", // WGSL builtin
// "snorm", // Also reserved in WGSL
// "sqrt", // WGSL builtin
"stateblock",
"stateblock_state",
// "static", // Also reserved in WGSL
// "static_cast", // Also reserved in WGSL
// "step", // WGSL builtin
"string",
// "struct", // WGSL keyword
// "switch", // WGSL keyword
// "tan", // WGSL builtin
// "tanh", // WGSL builtin
"tbuffer",
"technique",
"technique10",
"technique11",
// "template", // Also reserved in WGSL
"tex1D",
"tex1Dbias",
"tex1Dgrad",
"tex1Dlod",
"tex1Dproj",
"tex2D",
"tex2Dbias",
"tex2Dgrad",
"tex2Dlod",
"tex2Dproj",
"tex3D",
"tex3Dbias",
"tex3Dgrad",
"tex3Dlod",
"tex3Dproj",
"texCUBE",
"texCUBEbias",
"texCUBEgrad",
"texCUBElod",
"texCUBEproj",
"texture",
"texture1D",
"texture1DArray",
"texture2D",
"texture2DArray",
"texture2DMS",
"texture2DMSArray",
"texture3D",
"textureCube",
"textureCubeArray",
// "this", // Also reserved in WGSL
// "throw", // Also reserved in WGSL
"transpose",
"triangle",
"triangleadj",
// "true", // WGSL keyword
// "trunc", // WGSL builtin
// "try", // Also reserved in WGSL
// "typedef", // WGSL keyword
// "typename", // Also reserved in WGSL
"uint",
"uint1",
"uint1x1",
"uint1x2",
"uint1x3",
"uint1x4",
"uint2",
"uint2x1",
"uint2x2",
"uint2x3",
"uint2x4",
"uint3",
"uint3x1",
"uint3x2",
"uint3x3",
"uint3x4",
"uint4",
"uint4x1",
"uint4x2",
"uint4x3",
"uint4x4",
// "uniform", // WGSL keyword
// "union", // Also reserved in WGSL
// "unorm", // Also reserved in WGSL
"unroll",
"unsigned",
// "using", // WGSL reserved keyword
"vector",
"vertexfragment",
"vertexshader",
// "virtual", // Also reserved in WGSL
// "void", // WGSL keyword
// "volatile", // Also reserved in WGSL
// "while" // WGSL reserved keyword
kUnicodeIdentifier));
INSTANTIATE_TEST_SUITE_P(
RenamerTestMsl,
RenamerTestMsl,
testing::Values(
// c++14 spec
// "alignas", // Also reserved in WGSL
// "alignof", // Also reserved in WGSL
"and",
"and_eq",
// "asm", // Also reserved in WGSL
// "auto", // Also reserved in WGSL
"bitand",
"bitor",
// "bool", // Also used in WGSL
// "break", // Also used in WGSL
// "case", // Also used in WGSL
// "catch", // Also reserved in WGSL
"char",
"char16_t",
"char32_t",
// "class", // Also reserved in WGSL
"compl",
// "const", // Also used in WGSL
// "const_cast", // Also reserved in WGSL
// "constexpr", // Also reserved in WGSL
// "continue", // Also used in WGSL
// "decltype", // Also reserved in WGSL
// "default", // Also used in WGSL
// "delete", // Also reserved in WGSL
// "do", // Also used in WGSL
"double",
// "dynamic_cast", // Also reserved in WGSL
// "else", // Also used in WGSL
// "enum", // Also used in WGSL
// "explicit", // Also reserved in WGSL
// "extern", // Also reserved in WGSL
// "false", // Also used in WGSL
// "final", // Also reserved in WGSL
"float",
// "for", // Also used in WGSL
// "friend", // Also reserved in WGSL
// "goto", // Also reserved in WGSL
// "if", // Also used in WGSL
// "inline", // Also reserved in WGSL
"int",
"long",
// "mutable", // Also reserved in WGSL
// "namespace", // Also reserved in WGSL
// "new", // Also reserved in WGSL
// "noexcept", // Also reserved in WGSL
"not",
"not_eq",
// "nullptr", // Also reserved in WGSL
// "operator", // Also reserved in WGSL
"or",
"or_eq",
// "override", // Also used in WGSL
// "private", // Also used in WGSL
// "protected", // Also reserved in WGSL
// "public", // Also reserved in WGSL
// "register", // Also reserved in WGSL
// "reinterpret_cast", // Also reserved in WGSL
// "return", // Also used in WGSL
"short",
// "signed", // Also reserved in WGSL
// "sizeof", // Also reserved in WGSL
// "static", // Also reserved in WGSL
// "static_assert", // Also reserved in WGSL
// "static_cast", // Also reserved in WGSL
// "struct", // Also used in WGSL
// "switch", // Also used in WGSL
// "template", // Also reserved in WGSL
// "this", // Also reserved in WGSL
// "thread_local", // Also reserved in WGSL
// "throw", // Also reserved in WGSL
// "true", // Also used in WGSL
// "try", // Also reserved in WGSL
// "typedef", // Also used in WGSL
// "typeid", // Also reserved in WGSL
// "typename", // Also reserved in WGSL
// "union", // Also reserved in WGSL
"unsigned",
// "using", // WGSL reserved keyword
// "virtual", // Also reserved in WGSL
// "void", // Also used in WGSL
// "volatile", // Also reserved in WGSL
"wchar_t",
// "while", // WGSL reserved keyword
"xor",
"xor_eq",
// Metal Spec
"access",
// "array", // Also used in WGSL
"array_ref",
"as_type",
// "atomic", // Also used in WGSL
"atomic_bool",
"atomic_int",
"atomic_uint",
"bool2",
"bool3",
"bool4",
"buffer",
"char2",
"char3",
"char4",
"const_reference",
"constant",
"depth2d",
"depth2d_array",
"depth2d_ms",
"depth2d_ms_array",
"depthcube",
"depthcube_array",
"device",
"discard_fragment",
"float2",
"float2x2",
"float2x3",
"float2x4",
"float3",
"float3x2",
"float3x3",
"float3x4",
"float4",
"float4x2",
"float4x3",
"float4x4",
"fragment",
"half",
"half2",
"half2x2",
"half2x3",
"half2x4",
"half3",
"half3x2",
"half3x3",
"half3x4",
"half4",
"half4x2",
"half4x3",
"half4x4",
"imageblock",
"int16_t",
"int2",
"int3",
"int32_t",
"int4",
"int64_t",
"int8_t",
"kernel",
"long2",
"long3",
"long4",
"main", // No functions called main
"matrix",
"metal", // The namespace
"packed_bool2",
"packed_bool3",
"packed_bool4",
"packed_char2",
"packed_char3",
"packed_char4",
"packed_float2",
"packed_float3",
"packed_float4",
"packed_half2",
"packed_half3",
"packed_half4",
"packed_int2",
"packed_int3",
"packed_int4",
"packed_short2",
"packed_short3",
"packed_short4",
"packed_uchar2",
"packed_uchar3",
"packed_uchar4",
"packed_uint2",
"packed_uint3",
"packed_uint4",
"packed_ushort2",
"packed_ushort3",
"packed_ushort4",
"patch_control_point",
"ptrdiff_t",
"r16snorm",
"r16unorm",
"r8unorm",
"reference",
"rg11b10f",
"rg16snorm",
"rg16unorm",
"rg8snorm",
"rg8unorm",
"rgb10a2",
"rgb9e5",
"rgba16snorm",
"rgba16unorm",
"rgba8snorm",
"rgba8unorm",
// "sampler", // Also used in WGSL
"short2",
"short3",
"short4",
"size_t",
"srgba8unorm",
"texture",
"texture1d",
"texture1d_array",
"texture2d",
"texture2d_array",
"texture2d_ms",
"texture2d_ms_array",
"texture3d",
"texture_buffer",
"texturecube",
"texturecube_array",
"thread",
"threadgroup",
"threadgroup_imageblock",
"uchar",
"uchar2",
"uchar3",
"uchar4",
"uint",
"uint16_t",
"uint2",
"uint3",
"uint32_t",
"uint4",
"uint64_t",
"uint8_t",
"ulong2",
"ulong3",
"ulong4",
// "uniform", // Also used in WGSL
"ushort",
"ushort2",
"ushort3",
"ushort4",
// "vec", // WGSL reserved keyword
"vertex",
// https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
// Table 6.5. Constants for single-precision floating-point math
// functions
"MAXFLOAT",
"HUGE_VALF",
"INFINITY",
"infinity",
"NAN",
"M_E_F",
"M_LOG2E_F",
"M_LOG10E_F",
"M_LN2_F",
"M_LN10_F",
"M_PI_F",
"M_PI_2_F",
"M_PI_4_F",
"M_1_PI_F",
"M_2_PI_F",
"M_2_SQRTPI_F",
"M_SQRT2_F",
"M_SQRT1_2_F",
"MAXHALF",
"HUGE_VALH",
"M_E_H",
"M_LOG2E_H",
"M_LOG10E_H",
"M_LN2_H",
"M_LN10_H",
"M_PI_H",
"M_PI_2_H",
"M_PI_4_H",
"M_1_PI_H",
"M_2_PI_H",
"M_2_SQRTPI_H",
"M_SQRT2_H",
"M_SQRT1_2_H",
// "while" // WGSL reserved keyword
kUnicodeIdentifier));
} // namespace
} // namespace tint::transform