struct buf0 { | |
sequence : vec4<i32>, | |
} | |
@group(0) @binding(0) var<uniform> x_7 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var a : vec4<i32>; | |
var i : i32; | |
var sum : i32; | |
a = vec4<i32>(0, 0, 0, 0); | |
i = 0; | |
loop { | |
let x_40 : i32 = i; | |
let x_42 : i32 = x_7.sequence.w; | |
if ((x_40 < (x_42 + 1))) { | |
} else { | |
break; | |
} | |
let x_46 : i32 = i; | |
let x_48 : i32 = x_7.sequence.x; | |
let x_49 : i32 = i; | |
let x_52 : i32 = x_7.sequence[clamp(x_46, x_48, x_49)]; | |
if ((x_52 == 1)) { | |
let x_57 : i32 = i; | |
a[x_57] = 5; | |
} else { | |
let x_59 : i32 = i; | |
let x_60 : i32 = i; | |
a[x_59] = x_60; | |
} | |
continuing { | |
let x_62 : i32 = i; | |
i = (x_62 + 1); | |
} | |
} | |
let x_65 : i32 = a.x; | |
let x_67 : i32 = a.y; | |
let x_70 : i32 = a.z; | |
let x_73 : i32 = a.w; | |
sum = (((x_65 + x_67) + x_70) + x_73); | |
let x_75 : i32 = sum; | |
if ((x_75 == 10)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |