| #version 310 es | |
| precision mediump float; | |
| layout(location = 0) out vec4 out_var_SV_TARGET_1_1; | |
| vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
| void main_1() { | |
| out_var_SV_TARGET = vec4(0.0f /* inf */); | |
| return; | |
| } | |
| struct main_out { | |
| vec4 out_var_SV_TARGET_1; | |
| }; | |
| main_out tint_symbol() { | |
| main_1(); | |
| main_out tint_symbol_1 = main_out(out_var_SV_TARGET); | |
| return tint_symbol_1; | |
| } | |
| void main() { | |
| main_out inner_result = tint_symbol(); | |
| out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1; | |
| return; | |
| } |