blob: e38f9d9831e60e666649bc3e172337741e1272eb [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureGather_43025d() {
float4 res = arg_0.Gather(arg_1, float4((1.0f).xxx, float(1)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_43025d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_43025d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_43025d();
return;
}