blob: 8d6034b508d2394886ea9544334795a64a3ea9c1 [file] [log] [blame]
Texture2DMS<float4> arg_0 : register(t0, space1);
void textureLoad_b75d4a() {
float4 res = arg_0.Load((1).xx, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_b75d4a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_b75d4a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_b75d4a();
return;
}