blob: 3ed4094de1bc6ab712a714a7b842d1ab3c8206c1 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_f348d9() {
float4 res = arg_0.Load(uint4(uint3((1u).xx, 1u), uint(1)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_f348d9();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_f348d9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_f348d9();
return;
}