blob: a0488fff1614ba8f97c3616fbcb00311b9b7b835 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_17e988(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1, int2(1));
}
fragment void fragment_main(texture2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_17e988(tint_symbol_2, tint_symbol_3);
return;
}