blob: 48c3a12db694ac0d401810b96692454e9a4a5cd1 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_1a4e1b() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u))).x;
}
void fragment_main() {
textureSample_1a4e1b();
return;
}