blob: eb3bbf5b7640ab463406b7fd1b6a2725912eba44 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSample_1a4e1b() {
float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f));
}
void fragment_main() {
textureSample_1a4e1b();
}
void main() {
fragment_main();
return;
}