blob: 8a65f3f3cc1637d9a644c7527995f66ef41ee669 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_2149ec(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(1.0f), int3(1));
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_2149ec(tint_symbol_2, tint_symbol_3);
return;
}