blob: f2a4363896613006ad5eb6d23b883982cb082027 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_51b514() {
float4 res = arg_0.Sample(arg_1, (1.0f).xx);
}
void fragment_main() {
textureSample_51b514();
return;
}